private void Update() { if (ConfirmReset) { PlayerStats.Reset(); PlayerStartPoint.Reset(); ScoreManager.SetScore(); SceneManager.LoadScene("Begining"); player.GetComponent <Controls>().StartPoint = "Begin"; canvas.GetComponent <PlayerStats>().CurrentPlayerLevel = 0; canvas.GetComponent <PlayerStats>().CurrentPlayerExp = 0; player.GetComponent <PlayerHealth>().PlayerCurrentHealth = 50; Start(); ConfirmReset = false; } }
public void Back() { if (SceneManager.GetActiveScene().name == "BOSS_LEVEL") { PlayerStats.Reset(); PlayerStartPoint.Reset(); ScoreManager.SetScore(); SceneManager.LoadScene("Begining"); player.GetComponent <Controls>().StartPoint = "Begin"; canvas.GetComponent <PlayerStats>().CurrentPlayerLevel = 0; canvas.GetComponent <PlayerStats>().CurrentPlayerExp = 0; player.GetComponent <PlayerHealth>().PlayerCurrentHealth = 50; Start(); } else { info.SetActive(false); topScore.SetActive(false); start.SetActive(false); main.SetActive(true); } }