public override void Interact(PlayerStamina playerStamina)
    {
        CreateTextbox.Create(Name, Text + "\nThis costs <color=blue>" + price + " gems</color>.");
        CreateTextbox.Create(Name, new string[] { "Buy", "Cancel" }, true, true,
                             selection => {
            switch (selection)
            {
            // Buy
            case 0:
                if (playerStamina.Gems >= price)
                {
                    if (playerStamina.HasItem)
                    {
                        CreateTextbox.Create(Name, "You're already holding an item...");
                    }
                    else
                    {
                        playerStamina.AddGems(-price);
                        playerStamina.Item = item;
                        CreateTextbox.Create(Name, "Come again!");
                    }
                }
                else
                {
                    CreateTextbox.Create(Name, "You don't have enough <color=blue>gems</color>...");
                }
                break;

            // Cancel
            case 1:
                CreateTextbox.Create(Name, "Come again!");
                break;
            }
        });
    }
Esempio n. 2
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    public void OnOpen(PlayerStamina player)
    {
        if (!open)
        {
            player.AddGems(gems);
            open = true;
            GetComponent <MeshFilter>().mesh = openMesh;
            Material material = GetComponent <MeshRenderer>().material;
            material.SetTexture("_MainTex", openTex);
            material.SetTexture("_BumpMap", openMap);

            CreateTextbox.Create("Chest", "You found <color=blue>" + gems.ToString() + " gems</color>!");
            Opened();
        }
    }