Esempio n. 1
0
 public void NotifyPlayer(GameObject recipient)
 {
     for (int i = 0; i < characterSprites.Length; i++)
     {
         var clothItem = characterSprites[i];
         PlayerSpritesMessage.SendTo(gameObject, i, clothItem.reference, clothItem.color, recipient);
     }
 }
Esempio n. 2
0
    public void OnCharacterSettingsChange(CharacterSettings characterSettings)
    {
        if (characterSettings == null)
        {
            characterSettings = new CharacterSettings();
        }

        //Skintone:
        ColorUtility.TryParseHtmlString(characterSettings.skinTone, out var newColor);


        //Torso
        PlayerSpritesMessage.SendToAll(gameObject, 0, characterSettings.torsoSpriteIndex, newColor);
        //right leg
        PlayerSpritesMessage.SendToAll(gameObject, 1, characterSettings.rightLegSpriteIndex, newColor);
        //left leg
        PlayerSpritesMessage.SendToAll(gameObject, 2, characterSettings.leftLegSpriteIndex, newColor);
        //right arm
        PlayerSpritesMessage.SendToAll(gameObject, 3, characterSettings.rightArmSpriteIndex, newColor);
        //left arm
        PlayerSpritesMessage.SendToAll(gameObject, 4, characterSettings.leftArmSpriteIndex, newColor);
        //Head
        PlayerSpritesMessage.SendToAll(gameObject, 5, characterSettings.headSpriteIndex, newColor);
        //Eyes
        ColorUtility.TryParseHtmlString(characterSettings.eyeColor, out newColor);
        PlayerSpritesMessage.SendToAll(gameObject, 6, 1, newColor);
        //Underwear
        PlayerSpritesMessage.SendToAll(gameObject, 7, characterSettings.underwearOffset, Color.white);
        //Socks
        PlayerSpritesMessage.SendToAll(gameObject, 8, characterSettings.socksOffset, Color.white);
        //Beard
        ColorUtility.TryParseHtmlString(characterSettings.facialHairColor, out newColor);
        PlayerSpritesMessage.SendToAll(gameObject, 9, characterSettings.facialHairOffset, newColor);
        //Hair
        ColorUtility.TryParseHtmlString(characterSettings.hairColor, out newColor);
        PlayerSpritesMessage.SendToAll(gameObject, 10, characterSettings.hairStyleOffset, newColor);
    }