/// <summary>
        /// Update the local player's height based on the head's current position. Similar to <see cref="PlayerHeightSettingsController.AutoSetHeight"/>
        /// </summary>
        public void UpdatePlayerHeight()
        {
            _vrPlatformHelper.GetNodePose(UnityEngine.XR.XRNode.Head, 0, out Vector3 position, out _);

            PlayerSpecificSettings currentSettings = _playerDataModel.playerData.playerSpecificSettings;
            float height = position.y + roomCenter.y + MainSettingsModelSO.kHeadPosToPlayerHeightOffset;

            _playerDataModel.playerData.SetPlayerSpecificSettings(currentSettings.CopyWith(null, height, false));
        }
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        /// <summary>
        /// Set the local player's height.
        /// </summary>
        /// <param name="height">The player's height, in meters</param>
        public void SetPlayerHeight(float height)
        {
            PlayerSpecificSettings currentSettings = _playerDataModel.playerData.playerSpecificSettings;

            _playerDataModel.playerData.SetPlayerSpecificSettings(currentSettings.CopyWith(null, null, height, false));
        }