Esempio n. 1
0
    /// <summary>
    /// Spawn player in the set player
    /// spawn data.
    /// </summary>
    public void SpawnPlayer()
    {
        // ensure at least one active spawn is set when loading the scene.
        if (playerSpawnData.activeSpawn.name == "" || playerSpawnData.activeSpawn.name == null)
        {
            playerSpawnData.SetActiveSpawn(0);
        }

        // move player at the spawn location.
        Transform spawnPosition = GameObject.Find(playerSpawnData.activeSpawn.gameObjectName).GetComponent <Transform>();

        Player.instance.gameObject.transform.position = spawnPosition.position;
        Player.instance.playerController.SetOrientation(playerSpawnData.activeSpawn.orientation);
    }
Esempio n. 2
0
    /// <summary>
    /// Trigger event.
    /// </summary>
    /// <returns>IEnumerator
    public override IEnumerator TriggerEvent()
    {
        canBeTriggered = false;
        GameManager.instance.overWorldUI.UICover.FadeIn();
        Player.instance.playerUI.iconWrapper.Hide();

        Player.instance.playerController.SetPlayerInEventMode();

        // set which spawn data will be used in the next scene.
        levelSpawnData.SetActiveSpawn(spawnToUse);

        _audio.PlaySound(0);

        // decrease level music.
        StartCoroutine(GameManager.instance.levelMusicManager.audio.FadeOutSongRoutine());
        yield return(new WaitForSeconds(2f));

        // load new scene.
        canBeTriggered = true;
        SceneManager.LoadScene(sceneToLoadName);

        _event = null;
    }