void Start()
 {
     tileOn             = PlayerSoundsManager.Track.Grass;
     playerSoundManager = PlayerSoundsManager.Instance;
     renderer           = GetComponent <SpriteRenderer>();
     UpdateHealthBar();
 }
Esempio n. 2
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 private void Start()
 {
     player              = GameObject.FindGameObjectWithTag("Player");
     playerController    = player.GetComponent <PlayerController>();
     playerSoundsManager = player.GetComponent <PlayerSoundsManager>();
     cController         = GetComponent <CharacterController>();
     anim       = GetComponent <Animator>();
     isUnlocked = GameManager.instance.data.LoadUnlockedMount();
 }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        // fireBool = Animator.StringToHash("Fire");
        _shootable   = true;
        _bulletSpeed = 70.0f;
        _spawnTime   = 0.25f;
        _distance    = 10;
        //behaviourManager.SubscribeBehaviour(this);

        _playerSoundsManager = this.GetComponent <PlayerSoundsManager>();
    }
Esempio n. 4
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    // Start is always called after any Awake functions.
    void Start()
    {
        // Set up the references.
        jumpBool     = Animator.StringToHash("Jump");
        groundedBool = Animator.StringToHash("Grounded");
        behaviourManager.GetAnim.SetBool(groundedBool, true);

        // Subscribe and register this behaviour as the default behaviour.
        behaviourManager.SubscribeBehaviour(this);
        behaviourManager.RegisterDefaultBehaviour(this.behaviourCode);
        speedSeeker = runSpeed;

        //_finishedJump = false;
        _playerSoundsManager = this.GetComponent <PlayerSoundsManager>();
    }
Esempio n. 5
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 // Start is called before the first frame update
 void Start()
 {
     iniRotateMouseY       = false;
     cController           = GetComponent <CharacterController>();
     stamina               = GetComponent <Stamina>();
     Cursor.lockState      = CursorLockMode.Locked;
     Cursor.visible        = false;
     iniRotationY          = transform.rotation.eulerAngles.y;
     FPSCamera             = cameras[0];//GetComponentInChildren<CinemachineVirtualCamera>();
     cameras[0].m_Priority = 10;
     zoom          = GetComponentInChildren <CinemachineFollowZoom>();
     soundsManager = GetComponent <PlayerSoundsManager>();
     pickobj       = GetComponent <PickUpObjects>();
     interactobj   = GetComponent <InteractWithObjects>();
     anim          = GetComponent <Animator>();
     GetActiveWeaponAndCrossHair();
 }
Esempio n. 6
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    // Use this for initialization
    void Start()
    {
        gameManager = FindObjectOfType <GameManager>();
        if (gameManager == null)
        {
            Debug.LogError("A GameManger is missing");
        }

        rigid = GetComponent <Rigidbody2D>();
        if (rigid == null)
        {
            Debug.LogError("A Rigidbody 2D is missing");
        }

        animatorController = GetComponent <Animator>();
        if (animatorController == null)
        {
            Debug.LogError("A Animatore is missing");
        }

        healthBarController = GetComponent <HealthBarController>();
        if (healthBarController == null)
        {
            Debug.LogError("A health bar is missing");
        }
        healthBarController.SetMaxHealth(health);

        keyController = GetComponent <KeyController>();
        if (keyController == null)
        {
            Debug.LogError("A key controller is missing");
        }

        playerSoundsManager = GetComponent <PlayerSoundsManager>();

        infoPlayer = GameObject.FindObjectOfType <InfoPlayer>();

        //the player position is set to the startLevel point
        rigid.position = GameObject.FindGameObjectWithTag("StartLevel").transform.position;
    }