public void Jump()
 {
     _rigid.velocity = new Vector2(_rigid.velocity.x, jump_Power);
     player_SE.Play_Jump_Sound();
     player_Effect.Play_Jump_Effect();
     _controller.Change_Animation("JumpBool");
     _controller.is_Landing = false;
 }
 public void Jump()
 {
     _rigid.velocity = new Vector2(_rigid.velocity.x, jump_Power);
     player_SE.Play_Jump_Sound();
     player_Effect.Play_Jump_Effect();
     _controller.Change_Animation("JumpBool");
     _controller.is_Landing = false;
     //大ジャンプ、中ジャンプ、小ジャンプ区別用
     is_Jumping     = true;
     jumping_Time   = 0;
     slow_Down_Time = 100f;
 }