public static void InvokePlayerSkillChanged(PlayerSkillChangedEventArgs args) { if (PlayerSkillChanged != null) { PlayerSkillChanged(args); } }
/// <summary> /// Grants EoC when a skill has changed /// </summary> private static void OnSkillChanged(PlayerSkillChangedEventArgs args) { }
public static void InvokePlayerSkillChanged( PlayerSkillChangedEventArgs args ) { if( PlayerSkillChanged != null ) PlayerSkillChanged(args); }