// Update is called once per frame void Update() { if (!playerSkill.CannonActive()) { Cannon = false; count = 0; } if (playerSkill.CannonActive() && Cannon == false) { camera_state = 1; // 캐논카메라 cannonBarrage = GameObject.Find("CannonAim(Clone)").GetComponent <CannonBarrage>(); playerMovement.enabled = false; aimImage.enabled = false; Cannon = true; } else if (Cannon && count == 0) { if (cannonBarrage.Active()) { camera_state = 0; // 디폴트 카메라 playerMovement.enabled = true; aimImage.enabled = true; count++; } } }