Esempio n. 1
0
    private void OnTriggerEnter(Collider other)
    {
        PlayerShip playerShip = other.gameObject.GetComponent <PlayerShip>();

        if (!hasCollided && playerShip != null)
        {
            hasCollided = true;
            //effects
            playerShip.ActivateConfused(effectDuration);
            //Despawn
            Despawn();
        }
    }