void CmdPlayerShootPlayer(string Id, int damage, string sourceName) { PlayerSetupNetwork player = GameManager.GetPlayer(Id); if (player.gameObject != null) { player.gameObject.GetComponent <CanvasManagerNetwork>().RpcTakeDamage(damage, sourceName); } }
public static void RegisterPlayer(string netID, PlayerSetupNetwork player) { Debug.Log("RegisterPlayer: player" + netID); string playerID = PLAYER_ID_PREFIX + netID; players.Add(playerID, player); player.transform.name = playerID; }
public override void OnStartClient() { Debug.Log("OnStartClient"); base.OnStartClient(); string netID = GetComponent <NetworkIdentity>().netId.ToString(); PlayerSetupNetwork player = GetComponent <PlayerSetupNetwork>(); GameManager.RegisterPlayer(netID, player); }
void CmdPlayerShootPlayer(string Id, int life) { Debug.Log("CmdPlayerShootPlayer"); PlayerSetupNetwork player = GameManager.GetPlayer(Id); if (player.gameObject != null) { player.gameObject.GetComponent <CanvasManagerNetwork>().RpcGiveLife(life); } RpcRespawn(); }
void CmdSetUsername(string playerID, string _username) { Debug.Log("CmdSetUsername"); //Get the current player from the GamaManager on the network PlayerSetupNetwork player = GameManager.GetPlayer(playerID); if (player != null) { Debug.Log(_username + " has joined!"); player.username = _username; } }
private void Die(string _sourceID) { isDead = true; PlayerSetupNetwork sourcePlayer = GameManager.GetPlayer(_sourceID); if (sourcePlayer != null) { sourcePlayer.kills++; Debug.Log("xx:" + sourcePlayer.username); GameManager.instance.onPlayerKilledCallback.Invoke(GetComponent <PlayerSetupNetwork>().username, "Kill", sourcePlayer.username); } GetComponent <PlayerSetupNetwork>().deaths++; //Disable components for (int i = 0; i < disableOnDeath.Length; i++) { disableOnDeath[i].enabled = false; } //Disable GameObjects for (int i = 0; i < disableGameObjectsOnDeath.Length; i++) { disableGameObjectsOnDeath[i].SetActive(false); } //SeUIMode Onpause(); //Disable the collider Collider _col = GetComponent <Collider>(); if (_col != null) { _col.enabled = true; } Rigidbody rigidbody = GetComponent <Rigidbody>(); if (rigidbody != null) { rigidbody.isKinematic = true; } /* Transform _spawnPoint = NetworkManager.singleton.GetStartPosition(); * rigidbody.position = _spawnPoint.position; * rigidbody.rotation = _spawnPoint.rotation;*/ //set up position respawn acording to tag if (tag == "Cat") { GetComponent <Rigidbody>().MovePosition(GameObject.Find("Cat").transform.position); GetComponent <Rigidbody>().MoveRotation(GameObject.Find("Cat").transform.rotation); } //set up position respawn acording to tag if (tag == "Bear") { GetComponent <Rigidbody>().MovePosition(GameObject.Find("Bear").transform.position); GetComponent <Rigidbody>().MoveRotation(GameObject.Find("Bear").transform.rotation); } //Spawn a death effect /*GameObject _gfxIns = (GameObject)Instantiate(deathEffect, transform.position, Quaternion.identity); * Destroy(_gfxIns, 3f);*/ //Switch cameras /*if (isLocalPlayer) * { * GameManager.instance.SetSceneCameraActive(true); * GetComponent<PlayerSetup>().playerUIInstance.SetActive(false); * }*/ Debug.Log(transform.name + " is DEAD!"); StartCoroutine(Respawn()); }