void Awake()
 {
     parent.position = new Vector3(parent.position.x, 22.0f, parent.position.z);
      mainCamera = GameObject.Find("Main Camera");
      oculusCamera = GameObject.Find("OVRCameraController");
      	 psScript = GameObject.Find("PlayerSettings").GetComponent<PlayerSettingsScript>();
 }
    // Use this for initialization
    void Start()
    {
        sFX = 0.0f;

        persisVol = GameObject.Find ("PlayerSettings");
        playerSettings = persisVol.GetComponent("PlayerSettingsScript") as PlayerSettingsScript;
        DontDestroyOnLoad (transform.gameObject);
        Debug.Log (playerSettings.effectsVolume);
    }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     character = GetComponent <CharacterBuildScript>();
     movement = GetComponent<CharacterMoveScript>();
     GameObject game = GameObject.FindGameObjectWithTag("GameController");
     cameraController = game.GetComponent<CameraControllerScript>();
     settings = game.GetComponent<PlayerSettingsScript>();
     ability1IsHeld = false;
     ability2IsHeld = false;
 }
 public void Start()
 {
     Instance = this;
     mScript = GameObject.Find("Main Camera").GetComponent<MenuController>();
     psScript = GameObject.Find("PlayerSettings").GetComponent<PlayerSettingsScript>();
     screenWidth = Screen.width;
     screenHeight = Screen.height;
     groupWidth = 420f;
     groupHeight = 330f;
     setWidth = (screenWidth - groupWidth);
     setHeight = (screenHeight - groupHeight);
 }
 // Use this for initialization
 void Awake()
 {
     Instance = this;
     mainCamera = GameObject.Find("Main Camera");
     ovrCamera = GameObject.Find("OVRCameraController");
     psScript = GameObject.Find("PlayerSettings").GetComponent<PlayerSettingsScript>();
     volNum = psScript.masterVolume;
     sfxNum = psScript.effectsVolume;
     UpdateSliders();
     Screen.showCursor = false;
     lastX = Input.mousePosition.x;
     lastY = Input.mousePosition.y;
 }
    void Awake()
    {
        if( instance != null && instance != this )
        {
            Destroy( this.gameObject );
            return;
        }
        else
        {
            instance = this;
        }

        DontDestroyOnLoad( this.gameObject );
    }
 void Awake()
 {
     Instance = this;
     psScript = GameObject.Find("PlayerSettings").GetComponent<PlayerSettingsScript>();
     turret = GameObject.FindGameObjectWithTag("Turret");
     ovrCamera = GameObject.Find("OVRCameraController");
     if(psScript.oculusOn)
     {
         ovrCamera.SetActive(true);
         turret.SetActive(false);
     }
     else
     {
      	turret.SetActive(true);
         ovrCamera.SetActive(false);
     }
 }
Esempio n. 8
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 // Use this for initialization
 void Awake()
 {
     //Debug.Log(PlayerSettings);
     if (PlayerSettings == null)
     {
         DontDestroyOnLoad(gameObject);
         PlayerSettings = this;
         //pull from internal using persistence
         LoadSettings();
         LoadSettings();
     }
     else if (PlayerSettings != this)
     {
         //Debug.Log(SelChoice);
         Destroy(gameObject);
     }
 }
Esempio n. 9
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 // Use this for initialization
 void Awake()
 {
     GameObject game = GameObject.FindGameObjectWithTag("GameController");
     camController = game.GetComponent<CameraControllerScript>();
     settings = game.GetComponent<PlayerSettingsScript>();
 }
 // Use this for initialization
 void Awake()
 {
     mainCamera = GameObject.Find("Main Camera");
     oculusCamera = GameObject.Find("OVRCameraComtroller");
     psScript = GameObject.Find("PlayerSettings").GetComponent<PlayerSettingsScript>();
 }
 // Use this for initialization
 void Awake()
 {
     playerSettingObjects = GameObject.Find("PlayerSettings");
     psScript = playerSettingObjects.GetComponent<PlayerSettingsScript>();
 }
Esempio n. 12
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 void Start()
 {
     settings = GetComponent<PlayerSettingsScript>();
 }
 void Start()
 {
     _HUDScript = GameObject.Find( "HUD" ).GetComponent< HUDScript >();		// Get the player script to check the health of player
     _PlayerSettingsScript = GameObject.Find( "PlayerSettings" ).GetComponent< PlayerSettingsScript >();
     spawnEnemies = true;
     xMin = 25;
     xMax = Screen.width;
     GetEnemiesToSpawn();
     StartCoroutine( "SpawnEnemies" );
 }
Esempio n. 14
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    void Awake()
    {
        parentObject = transform.parent.gameObject;
        modelMaterial = parentObject.transform.Find("CharacterModel").renderer.material;
        GameObject game = GameObject.FindGameObjectWithTag("GameController");
        camController = game.GetComponent<CameraControllerScript>();
        settings = game.GetComponent<PlayerSettingsScript>();
        currLookDist = goalLookDist = 10f;

        //calculate the lower and upper limits based on the currect proportion in characterCamLocProportion
        lookBoundsUpper = Mathf.Abs( Mathf.Atan(GameSettings.characterCamLocProportion.z / GameSettings.characterCamLocProportion.y) ) * Mathf.Rad2Deg;
        lookBoundsLower = lookBoundsUpper - 180;

        //apply an offset, so the camera won't look over the top, or under the bottom
        lookBoundsUpper -= GameSettings.characterCamVerticalOffset;
        lookBoundsLower += GameSettings.characterCamVerticalOffset;
    }