Esempio n. 1
0
    private void Start()
    {
        //Night UI
        this.ObserveEveryValueChanged(x => x.nightSession.GetActualDifficulty())
        .Subscribe(x =>
        {
            difficulty.text = nightSession.GetActualDifficulty().ToString();
        });

        this.ObserveEveryValueChanged(x => x.nightSession.GetEnemiesAlive())
        .Subscribe(x =>
        {
            enemiesAlive.text = "Enemies Alive: " + nightSession.GetEnemiesAlive().ToString();
        });

        //Player UI
        AmmoCD.maxValue = playerSession.GetTimeToReload();

        this.ObserveEveryValueChanged(x => x.playerSession.GetAmmo())
        .Subscribe(x =>
        {
            ammo.text = playerSession.GetAmmo().ToString();
        });

        this.ObserveEveryValueChanged(x => x.playerSession.GetActualTimeToReload())
        .Subscribe(x =>
        {
            AmmoCD.value = playerSession.GetActualTimeToReload();
        });
    }