public void OpenReview() { // Cam3D.SetActive (false); HidePreview(); PlayerSelection.Hide(false); PlayerReview.Show(false); }
public void ShowPreview() { UIBG.SetActive(false); Cam3D.SetActive(true); PlayerPreview.Show(false); PlayerSelection.Hide(false); PreviewManager.instance._TeamData.PlayerList.Clear(); foreach (PlayerData PD in TeamManager.instance.MyList) { PreviewManager.instance._TeamData.PlayerList.Add(PD); } PreviewManager.instance.AssignPlayers(); }