void Start()
    {
        Monetization.Initialize("2943700", true);
        this.rzabkaGiver = GameObject.Find("RzabaSpawner").GetComponent <RzabaSpawner>();
        ZaboPodmieniarka(rzabkaGiver.ProszemDacRzabke(new Vector3(0, 0, 0)));
        this.flowerManager = new FlowerManager();
        this.lootSpawner   = GameObject.Find("LootSpawner").GetComponent <LootSpawner>();
        this.happyFrogs    = new List <GameObject>();
        this.currentFrog   = GameObject.Find("Frog");
        this.modifiers     = new List <FlowerModifier>();
        Screen.orientation = ScreenOrientation.Portrait;
        this.wybuch        = GameObject.Find("Wybuch").transform.Find("Explosion");
        this.wybuch.gameObject.SetActive(false);
        this.dymek = GameObject.Find("Dymek").transform.Find("Smoke");
        this.dymek.gameObject.SetActive(false);
        this.goToCollectionButton = GameObject.Find("GoToCollectionButton");
        this.trzepacz             = GameObject.Find("TrzepaczHajsu").GetComponent <TrzepaczHajsu>();

        this.trzepacz.rewarder = delegate(bool p)
        {
            modifiers.Add(new FlowerModifier(2, 60, p));
        };
        this.playerResourcesScript = GameObject.Find("PlayerResources").GetComponent <PlayerResourcesScript>();
        LoadData();


        GameObject.Find("Shop").GetComponent <ShopScript>().itemDatas.FindAll(x => x.isBought).ForEach(x => {
            modifiers.Add(new FlowerModifier(2, 60, true));
        });
    }
Esempio n. 2
0
    void Start()
    {
        content        = GameObject.Find("PrawdziwyShopContent");
        itemListPrefab = Resources.Load <GameObject>("Prefabs/ItemList");
        this.prs       = GameObject.Find("PlayerResources").GetComponent <PlayerResourcesScript>();


        this.trzepacz = GameObject.Find("TrzepaczHajsu").GetComponent <TrzepaczHajsu>();

        InstantiateList(itemDatas.FindAll(item => item.rarity == ItemData.rarities.GOWNO), "No generalnie to nie polecam");
        InstantiateList(itemDatas.FindAll(item => item.rarity == ItemData.rarities.ZWYKLE), "Zwykłe");
        InstantiateList(itemDatas.FindAll(item => item.rarity == ItemData.rarities.DOBRE), "Dobre");
        InstantiateList(itemDatas.FindAll(item => item.rarity == ItemData.rarities.ZAJEBISTE), "No generalnie to polecam");
    }
    void Start()
    {
        content        = GameObject.Find("ShopContent");
        frogListPrefab = Resources.Load <GameObject>("Prefabs/FrogList");
        HideDetailsPanel();

        frogLists = new List <GameObject>();
        InstantiateFrogList(frogTypes.FindAll(frog => frog.type == FrogData.FrogType.Normal), "Normal frogs");
        InstantiateFrogList(frogTypes.FindAll(frog => frog.type == FrogData.FrogType.Rare), "Rare frogs");
        InstantiateFrogList(frogTypes.FindAll(frog => frog.type == FrogData.FrogType.Epic), "Epic frogs");
        InstantiateFrogList(frogTypes.FindAll(frog => frog.type == FrogData.FrogType.Legendary), "Legendary frogs");

        playerResources = GameObject.Find("PlayerResources").GetComponent <PlayerResourcesScript>();
    }