// Use this for initialization void Start() { isLooping = false; isLoopingH = false; Action = transform.GetComponent <PlayerReseau> (); TimerBeforeShootMissile = 0.0f; TimerBeforeShootLaser = 0.0f; nbLasersShot = 0; }
// Use this for initialization void Start() { isLooping = false; isLoopingH = false; changement = transform.GetComponent <PlayerReseau> (); }
// Use this for initialization void Start() { PlayerScript = Player.GetComponent <PlayerReseau> (); }