public override void OnApplicationStart() { // Setup MonoBehaviors ClassInjector.RegisterTypeInIl2Cpp <ServerSyncedObject>(); ClassInjector.RegisterTypeInIl2Cpp <IDHolder>(); // Register Prefs ModPrefs.RegisterCategory("MPMod", "Multiplayer Settings"); ModPrefs.RegisterPrefString("MPMod", "HostSteamID", "0"); ModPrefs.RegisterPrefBool("MPMod", "ForceLargePlayspace", true); // Start Server Stuff SteamClient.Init(448280); // MelonModLogger.LogWarning("ALPHA TESTING BUILD"); MelonModLogger.Log($"Multiplayer initialising with protocol version {PROTOCOL_VERSION}."); SteamNetworking.AllowP2PPacketRelay(true); client = new Client(); server = new Server(); PlayerRep.LoadPlayer(); // Setup Discord Presence RichPresence.Initialise(736050983335100436); client.SetupRP(); MelonModLogger.Log("MPMod Loaded"); }
public override void OnStartAuthority() { ins = this; //repui = this.gameObject.GetComponent<RepUIHandler>(); CmdGetmyConnId(); base.OnStartAuthority(); }
public void SetPlayerRep(PlayerRep inrep) { prep = inrep; connectedConnid = prep.myConnid; Init(); prep.flagChangedEvn += GotFlagChangedEvn; prep.nameChangedEvn += GotNameChangedEvn; }
private void TransportLayer_OnMessageReceived(ITransportConnection connection, P2PMessage msg) { MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.GunFireHit: { byte playerId = smallPlayerIds[connection.ConnectedTo]; if (playerObjects.ContainsKey(playerId)) { PlayerRep pr = playerObjects[playerId]; if (pr.rigTransforms.main != null) { GameObject instance = Instantiate(GunResources.HurtSFX, pr.rigTransforms.main); Destroy(instance, 3); } } GunFireHit gff = new GunFireHit() { playerId = playerId }; ServerSendToAllExcept(gff, MessageSendType.Unreliable, connection.ConnectedTo); break; } case MessageType.GunFire: { bool didHit; GunFireMessage gfm = new GunFireMessage(msg); Ray ray = new Ray(gfm.fireOrigin, gfm.fireDirection); if (Physics.Raycast(ray, out RaycastHit hit, int.MaxValue, ~0, QueryTriggerInteraction.Ignore)) { if (hit.transform.root.gameObject == BWUtil.RigManager) { MelonModLogger.Log("Hit BRETT!"); int random = UnityEngine.Random.Range(0, 10); BWUtil.LocalPlayerHealth.TAKEDAMAGE(gfm.bulletDamage, random == 0); GunFireHit gff = new GunFireHit(); ServerSendToAll(gff, MessageSendType.Reliable); } else { MelonModLogger.Log("Hit!"); } didHit = true; }
public override void OnGUI() { #if DEBUG GUILayout.BeginVertical(null); if (GUILayout.Button("Create Dummy", null)) { if (dummyRep == null) { dummyRep = new PlayerRep("Dummy", SteamClient.SteamId); } else { dummyRep.Destroy(); } } if (GUILayout.Button("Create Dummy Accessories", null)) { zCubed.Accessories.Accessory.CreateDummies(zCubed.Accessories.Accessory.GetPlayerRoot()); } if (GUILayout.Button("Create Local Accessories", null)) { zCubed.Accessories.Accessory.CreateLocalAccessories(zCubed.Accessories.Accessory.GetPlayerRoot()); } if (GUILayout.Button("Create Net Accessories", null)) { string[] accessoryPaths = Features.NetworkedAccesories.GetLocalList(); byte[] rawData = Features.NetworkedAccesories.BundleToNetBundle(accessoryPaths[0]); } if (GUILayout.Button("Test Guard Lists", null)) { Features.Guard.AddUserToList(Guid.NewGuid().ToString(), Features.Guard.Lists.Blocked); Features.Guard.AddUserToList(Guid.NewGuid().ToString(), Features.Guard.Lists.Trusted); } if (GUILayout.Button("Create Main Panel", null)) { Features.UI.CreateMainPanel(); } GUILayout.EndVertical(); #endif }
/// <summary> /// Return Player Represent INSTANCE /// </summary> /// <param name="conn"></param> /// <returns></returns> public static PlayerRep RetRepIns(NetworkConnection conn = null) { if (NetworkServer.active && conn != null) { GameObject go = null; if (KnetMan.cliBook.TryGetValue(conn, out go)) { ins = go.GetComponent <PlayerRep>(); return(ins); } return(null); } else { return(ins); } }
public override void OnGUI() { #if DEBUG GUILayout.BeginVertical(null); if (GUILayout.Button("Create Dummy", null)) { if (dummyRep == null) { dummyRep = new PlayerRep("Dummy", SteamClient.SteamId); } else { dummyRep.Delete(); } } if (GUILayout.Button("Create Main Panel", null)) { Features.UI.CreateMainPanel(); } if (GUILayout.Button("Test Object IDs", null)) { var testObj = GameObject.Find("[RigManager (Default Brett)]/[SkeletonRig (GameWorld Brett)]/Brett@neutral"); string fullPath = BWUtil.GetFullNamePath(testObj); MelonLogger.Log($"Got path {fullPath} for Brett@neutral"); MelonLogger.Log("Trying to get object from path..."); var gotObj = BWUtil.GetObjectFromFullPath(fullPath); if (gotObj == testObj) { MelonLogger.Log("Success!!!!!"); } else { MelonLogger.Log($"Failed :( Got {gotObj.name}"); } } GUILayout.EndVertical(); #endif }
public void RecreatePlayers() { List <byte> ids = new List <byte>(); List <SteamId> steamIds = new List <SteamId>(); foreach (byte id in playerObjects.Keys) { ids.Add(id); steamIds.Add(playerObjects[id].steamId); } int i = 0; foreach (byte id in ids) { playerObjects[id] = new PlayerRep(playerNames[id], steamIds[i]); } }
public unsafe override void OnApplicationStart() { SteamClient.Init(823500); Features.Guard.GetSteamFriends(); Features.Guard.GetLocalGuard(); #if DEBUG MelonModLogger.LogWarning("Debug build!"); #endif MelonModLogger.Log($"Multiplayer initialising with protocol version {PROTOCOL_VERSION}."); // Set up prefs ModPrefs.RegisterCategory("MPMod", "Multiplayer Settings"); ModPrefs.RegisterPrefBool("MPMod", "BaldFord", false, "90% effective hair removal solution"); // Initialise transport layer TransportLayer = new SteamTransportLayer(); // Create the UI and cache the PlayerRep's model ui = new MultiplayerUI(); client = new Client(ui, TransportLayer); server = new Server(ui, TransportLayer); PlayerRep.LoadFord(); // Configures if the PlayerRep's are showing or hiding certain parts PlayerRep.showBody = true; PlayerRep.showHair = ModPrefs.GetBool("MPMod", "BaldFord"); // Initialize Discord's RichPresence RichPresence.Initialise(701895326600265879); client.SetupRP(); #region Unused Code //PlayerHooks.OnPlayerGrabObject += PlayerHooks_OnPlayerGrabObject; //PlayerHooks.OnPlayerLetGoObject += PlayerHooks_OnPlayerLetGoObject; //BWUtil.InitialiseGunPrefabs(); #endregion }
public unsafe override void OnApplicationStart() { if (!SteamClient.IsValid) { SteamClient.Init(823500); } #if DEBUG MelonModLogger.LogWarning("Debug build!"); #endif MelonLogger.Log($"Multiplayer initialising with protocol version {PROTOCOL_VERSION}."); // Set up prefs MelonPrefs.RegisterCategory("MPMod", "Multiplayer Settings"); MelonPrefs.RegisterBool("MPMod", "BaldFord", false, "90% effective hair removal solution"); // Initialise transport layer TransportLayer = new SteamTransportLayer(); // Create the UI and cache the PlayerRep's model ui = new MultiplayerUI(); client = new Client(ui, TransportLayer); server = new Server(ui, TransportLayer); PlayerRep.LoadFord(); // Configures if the PlayerRep's are showing or hiding certain parts PlayerRep.showBody = true; PlayerRep.showHair = MelonPrefs.GetBool("MPMod", "BaldFord"); // Initialize Discord's RichPresence RichPresence.Initialise(701895326600265879); client.SetupRP(); BWUtil.Hook(); UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp <SyncedObject>(); }
private void TransportLayer_OnMessageReceived(ITransportConnection arg1, P2PMessage msg) { MessageType type = (MessageType)msg.ReadByte(); try { switch (type) { case MessageType.GunFire: { GunFireMessageOther gfmo = new GunFireMessageOther(msg); PlayerRep pr = GetPlayerRep(gfmo.playerId); AmmoVariables ammoVariables = new AmmoVariables() { AttackDamage = gfmo.ammoDamage, AttackType = AttackType.Piercing, cartridgeType = Cart.Cal_9mm, ExitVelocity = gfmo.exitVelocity, ProjectileMass = gfmo.projectileMass, Tracer = false }; if ((StressLevelZero.Handedness)gfmo.handedness == StressLevelZero.Handedness.RIGHT) { pr.rightGunScript.firePointTransform.position = gfmo.firepointPos; pr.rightGunScript.firePointTransform.rotation = gfmo.firepointRotation; pr.rightGunScript.muzzleVelocity = gfmo.muzzleVelocity; pr.rightBulletObject.ammoVariables = ammoVariables; pr.rightGunScript.PullCartridge(); pr.rightGunScript.Fire(); } if ((StressLevelZero.Handedness)gfmo.handedness == StressLevelZero.Handedness.LEFT) { pr.leftGunScript.firePointTransform.position = gfmo.firepointPos; pr.leftGunScript.firePointTransform.rotation = gfmo.firepointRotation; pr.leftGunScript.muzzleVelocity = gfmo.muzzleVelocity; pr.leftBulletObject.ammoVariables = ammoVariables; pr.leftGunScript.PullCartridge(); pr.leftGunScript.Fire(); } pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Angry; pr.faceAnimator.faceTime = 5; break; } case MessageType.OtherPlayerPosition: { OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg); if (playerObjects.ContainsKey(oppm.playerId)) { PlayerRep pr = GetPlayerRep(oppm.playerId); pr.head.transform.position = oppm.headPos; pr.handL.transform.position = oppm.lHandPos; pr.handR.transform.position = oppm.rHandPos; pr.pelvis.transform.position = oppm.pelvisPos; pr.ford.transform.position = oppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f); pr.footL.transform.position = oppm.lFootPos; pr.footR.transform.position = oppm.rFootPos; pr.head.transform.rotation = oppm.headRot; pr.handL.transform.rotation = oppm.lHandRot; pr.handR.transform.rotation = oppm.rHandRot; pr.pelvis.transform.rotation = oppm.pelvisRot; pr.footL.transform.rotation = oppm.lFootRot; pr.footR.transform.rotation = oppm.rFootRot; } break; } case MessageType.OtherFullRig: { OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage(msg); byte playerId = ofrtm.playerId; if (playerObjects.ContainsKey(ofrtm.playerId)) { PlayerRep pr = GetPlayerRep(playerId); pr.ApplyTransformMessage(ofrtm); } break; } case MessageType.ServerShutdown: { foreach (PlayerRep pr in playerObjects.Values) { pr.Delete(); } break; } case MessageType.Disconnect: { byte pid = msg.ReadByte(); playerObjects[pid].Delete(); playerObjects.Remove(pid); largePlayerIds.Remove(pid); playerNames.Remove(pid); foreach (PlayerRep pr in playerObjects.Values) { pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Sad; pr.faceAnimator.faceTime = 10; } break; } case MessageType.JoinRejected: { MelonLogger.LogError("Join rejected - you are using an incompatible version of the mod!"); Disconnect(); break; } case MessageType.SceneTransition: { SceneTransitionMessage stm = new SceneTransitionMessage(msg); if (BoneworksSceneManager.GetCurrentSceneName() != stm.sceneName) { BoneworksSceneManager.LoadScene(stm.sceneName); } break; } case MessageType.Join: { ClientJoinMessage cjm = new ClientJoinMessage(msg); largePlayerIds.Add(cjm.playerId, cjm.steamId); playerNames.Add(cjm.playerId, cjm.name); playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId)); foreach (PlayerRep pr in playerObjects.Values) { pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Happy; pr.faceAnimator.faceTime = 15; } break; } case MessageType.SetPartyId: { SetPartyIdMessage spid = new SetPartyIdMessage(msg); RichPresence.SetActivity( new Activity() { Details = "Connected to a server", Secrets = new ActivitySecrets() { Join = ServerId.ToString() }, Party = new ActivityParty() { Id = spid.partyId, Size = new PartySize() { CurrentSize = 1, MaxSize = MultiplayerMod.MAX_PLAYERS } } }); break; } case MessageType.EnemyRigTransform: { enemyPoolManager.FindMissingPools(); EnemyRigTransformMessage ertm = new EnemyRigTransformMessage(msg); Pool pool = enemyPoolManager.GetPool(ertm.enemyType); // HORRID PERFORMANCE Transform enemyTf = pool.transform.GetChild(ertm.poolChildIdx); GameObject rootObj = enemyTf.Find("enemyBrett@neutral").gameObject; BoneworksRigTransforms brt = BWUtil.GetHumanoidRigTransforms(rootObj); BWUtil.ApplyRigTransform(brt, ertm); break; } case MessageType.IdAllocation: { IDAllocationMessage iam = new IDAllocationMessage(msg); GameObject obj = BWUtil.GetObjectFromFullPath(iam.namePath); if (!obj) { MelonLogger.LogWarning("Got IdAllocation for nonexistent object???"); } ObjectIDManager.AddObject(iam.allocatedId, obj); var so = obj.AddComponent <SyncedObject>(); so.ID = iam.allocatedId; so.owner = iam.initialOwner; so.rb = obj.GetComponent <Rigidbody>(); syncedObjects.Add(so); if (so.owner != localSmallId) { so.rb.isKinematic = true; } MelonLogger.Log($"ID Allocation: {iam.namePath}, {so.ID}"); break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); GameObject obj = ObjectIDManager.GetObject(osm.id); if (!obj) { MelonLogger.LogError($"Couldn't find object with ID {osm.id}"); } else { obj.transform.position = osm.position; obj.transform.rotation = osm.rotation; } break; } case MessageType.ChangeObjectOwnership: { var coom = new ChangeObjectOwnershipMessage(msg); var obj = ObjectIDManager.GetObject(coom.objectId); var so = obj.GetComponent <SyncedObject>(); so.owner = coom.ownerId; if (so.owner == localSmallId) { so.rb.isKinematic = false; so.rb.velocity = coom.linVelocity; so.rb.angularVelocity = coom.angVelocity; } else { so.rb.isKinematic = true; } MelonLogger.Log($"Object {coom.objectId} is now owned by {coom.ownerId} (kinematic: {so.rb.isKinematic})"); break; } case MessageType.SetLocalSmallId: { var slsi = new SetLocalSmallIdMessage(msg); localSmallId = slsi.smallId; break; } } } catch (Exception e) { MelonLogger.LogError($"Caught exception in message handler for message {type}: {e}"); } }
private void TransportLayer_OnMessageReceived(ITransportConnection connection, P2PMessage msg) { MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.GunFire: { GunFireMessage gfm = new GunFireMessage(msg); byte LocalplayerId = smallPlayerIds[connection.ConnectedTo]; if (playerObjects.ContainsKey(LocalplayerId)) { PlayerRep pr = playerObjects[LocalplayerId]; AmmoVariables ammoVariables = new AmmoVariables() { AttackDamage = gfm.ammoDamage, AttackType = AttackType.Piercing, cartridgeType = Cart.Cal_9mm, ExitVelocity = gfm.exitVelocity, ProjectileMass = gfm.projectileMass, Tracer = false }; if ((StressLevelZero.Handedness)gfm.handedness == StressLevelZero.Handedness.RIGHT) { pr.rightGunScript.firePointTransform.position = gfm.firepointPos; pr.rightGunScript.firePointTransform.rotation = gfm.firepointRotation; pr.rightGunScript.muzzleVelocity = gfm.muzzleVelocity; pr.rightBulletObject.ammoVariables = ammoVariables; pr.leftGunScript.PullCartridge(); pr.rightGunScript.Fire(); } if ((StressLevelZero.Handedness)gfm.handedness == StressLevelZero.Handedness.LEFT) { pr.leftGunScript.firePointTransform.position = gfm.firepointPos; pr.leftGunScript.firePointTransform.rotation = gfm.firepointRotation; pr.leftGunScript.muzzleVelocity = gfm.muzzleVelocity; pr.leftBulletObject.ammoVariables = ammoVariables; pr.leftGunScript.PullCartridge(); pr.leftGunScript.Fire(); } GunFireMessageOther gfmo = new GunFireMessageOther() { playerId = LocalplayerId, handedness = gfm.handedness, firepointPos = gfm.firepointPos, firepointRotation = gfm.firepointRotation, ammoDamage = gfm.ammoDamage, projectileMass = gfm.projectileMass, exitVelocity = gfm.exitVelocity, muzzleVelocity = gfm.muzzleVelocity }; pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Angry; pr.faceAnimator.faceTime = 5; ServerSendToAllExcept(gfmo, MessageSendType.Reliable, connection.ConnectedTo); } break; } case MessageType.Join: { if (msg.ReadByte() != MultiplayerMod.PROTOCOL_VERSION) { // Somebody tried to join with an incompatible verison P2PMessage m2 = new P2PMessage(); m2.WriteByte((byte)MessageType.JoinRejected); connection.SendMessage(m2, MessageSendType.Reliable); connection.Disconnect(); } else { MelonLogger.Log("Player joined with ID: " + connection.ConnectedTo); if (players.Contains(connection.ConnectedTo)) { players.Remove(connection.ConnectedTo); } players.Add(connection.ConnectedTo); MelonLogger.Log("Player count: " + players.Count); byte newPlayerId = smallIdCounter; if (smallPlayerIds.ContainsKey(newPlayerId)) { smallPlayerIds.Remove(newPlayerId); } smallPlayerIds.Add(connection.ConnectedTo, newPlayerId); if (largePlayerIds.ContainsKey(newPlayerId)) { largePlayerIds.Remove(newPlayerId); } largePlayerIds.Add(newPlayerId, connection.ConnectedTo); smallIdCounter++; playerConnections.Add(connection.ConnectedTo, connection); string name = msg.ReadUnicodeString(); MelonLogger.Log("Name: " + name); foreach (var smallId in playerNames.Keys) { ClientJoinMessage cjm = new ClientJoinMessage { playerId = smallId, name = playerNames[smallId], steamId = largePlayerIds[smallId] }; connection.SendMessage(cjm.MakeMsg(), MessageSendType.Reliable); } ClientJoinMessage cjm2 = new ClientJoinMessage { playerId = 0, name = SteamClient.Name, steamId = SteamClient.SteamId }; connection.SendMessage(cjm2.MakeMsg(), MessageSendType.Reliable); if (playerNames.ContainsKey(newPlayerId)) { playerNames.Remove(newPlayerId); } playerNames.Add(newPlayerId, name); ClientJoinMessage cjm3 = new ClientJoinMessage { playerId = newPlayerId, name = name, steamId = connection.ConnectedTo }; ServerSendToAllExcept(cjm3, MessageSendType.Reliable, connection.ConnectedTo); if (playerObjects.ContainsKey(newPlayerId)) { playerObjects.Remove(newPlayerId); } playerObjects.Add(newPlayerId, new PlayerRep(name, connection.ConnectedTo)); RichPresence.SetActivity( new Activity() { Details = "Hosting a server", Secrets = new ActivitySecrets() { Join = SteamClient.SteamId.ToString() }, Party = new ActivityParty() { Id = partyId, Size = new PartySize() { CurrentSize = players.Count + 1, MaxSize = MultiplayerMod.MAX_PLAYERS } } }); SceneTransitionMessage stm = new SceneTransitionMessage() { sceneName = BoneworksSceneManager.GetCurrentSceneName() }; connection.SendMessage(stm.MakeMsg(), MessageSendType.Reliable); SetPartyIdMessage spid = new SetPartyIdMessage() { partyId = partyId }; connection.SendMessage(spid.MakeMsg(), MessageSendType.Reliable); SetLocalSmallIdMessage slsi = new SetLocalSmallIdMessage() { smallId = newPlayerId }; connection.SendMessage(slsi.MakeMsg(), MessageSendType.Reliable); foreach (var so in syncObjs) { var iam = new IDAllocationMessage { allocatedId = so.ID, namePath = BWUtil.GetFullNamePath(so.gameObject), initialOwner = so.owner }; connection.SendMessage(iam.MakeMsg(), MessageSendType.Reliable); } ui.SetPlayerCount(players.Count, MultiplayerUIState.Server); foreach (PlayerRep pr in playerObjects.Values) { pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Happy; pr.faceAnimator.faceTime = 15; } } break; } case MessageType.Disconnect: { MelonLogger.Log("Player left with ID: " + connection.ConnectedTo); byte smallId = smallPlayerIds[connection.ConnectedTo]; playerObjects[smallId].Delete(); playerObjects.Remove(smallId); players.RemoveAll((ulong val) => val == connection.ConnectedTo); smallPlayerIds.Remove(connection.ConnectedTo); P2PMessage disconnectMsg = new P2PMessage(); disconnectMsg.WriteByte((byte)MessageType.Disconnect); disconnectMsg.WriteByte(smallId); foreach (SteamId p in players) { playerConnections[p].SendMessage(disconnectMsg, MessageSendType.Reliable); } foreach (PlayerRep pr in playerObjects.Values) { pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Sad; pr.faceAnimator.faceTime = 6; } break; } case MessageType.FullRig: { FullRigTransformMessage frtm = new FullRigTransformMessage(msg); byte playerId = smallPlayerIds[connection.ConnectedTo]; if (playerObjects.ContainsKey(playerId)) { PlayerRep pr = playerObjects[playerId]; if (pr.rigTransforms.main != null) { //ApplyTransformMessage(pr, frtm); pr.ApplyTransformMessage(frtm); OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage { playerId = playerId, posMain = frtm.posMain, posRoot = frtm.posRoot, posLHip = frtm.posLHip, posRHip = frtm.posRHip, posLKnee = frtm.posLKnee, posRKnee = frtm.posRKnee, posLAnkle = frtm.posLAnkle, posRAnkle = frtm.posRAnkle, posSpine1 = frtm.posSpine1, posSpine2 = frtm.posSpine2, posSpineTop = frtm.posSpineTop, posLClavicle = frtm.posLClavicle, posRClavicle = frtm.posRClavicle, posNeck = frtm.posNeck, posLShoulder = frtm.posLShoulder, posRShoulder = frtm.posRShoulder, posLElbow = frtm.posLElbow, posRElbow = frtm.posRElbow, posLWrist = frtm.posLWrist, posRWrist = frtm.posRWrist, rotMain = frtm.rotMain, rotRoot = frtm.rotRoot, rotLHip = frtm.rotLHip, rotRHip = frtm.rotRHip, rotLKnee = frtm.rotLKnee, rotRKnee = frtm.rotRKnee, rotLAnkle = frtm.rotLAnkle, rotRAnkle = frtm.rotRAnkle, rotSpine1 = frtm.rotSpine1, rotSpine2 = frtm.rotSpine2, rotSpineTop = frtm.rotSpineTop, rotLClavicle = frtm.rotLClavicle, rotRClavicle = frtm.rotRClavicle, rotNeck = frtm.rotNeck, rotLShoulder = frtm.rotLShoulder, rotRShoulder = frtm.rotRShoulder, rotLElbow = frtm.rotLElbow, rotRElbow = frtm.rotRElbow, rotLWrist = frtm.rotLWrist, rotRWrist = frtm.rotRWrist }; ServerSendToAllExcept(ofrtm, MessageSendType.Unreliable, connection.ConnectedTo); } } break; } case MessageType.IdRequest: { var idrqm = new IDRequestMessage(msg); MelonLogger.Log("ID request: " + idrqm.namePath); var obj = BWUtil.GetObjectFromFullPath(idrqm.namePath); SetupSyncFor(obj, idrqm.initialOwner); break; } case MessageType.ChangeObjectOwnership: { var coom = new ChangeObjectOwnershipMessage(msg); if (coom.ownerId != smallPlayerIds[connection.ConnectedTo] && coom.ownerId != 0) { MelonLogger.LogError("Invalid object ownership change??"); } if (!ObjectIDManager.objects.ContainsKey(coom.objectId)) { MelonLogger.LogError($"Got ownership change for invalid object ID {coom.objectId}"); } MelonLogger.Log($"Object {coom.objectId} is now owned by {coom.ownerId}"); var obj = ObjectIDManager.GetObject(coom.objectId); var so = obj.GetComponent <SyncedObject>(); so.owner = coom.ownerId; if (so.owner != 0) { coom.linVelocity = so.rb.velocity; coom.angVelocity = so.rb.angularVelocity; so.rb.isKinematic = true; } else if (so.owner == 0) { so.rb.isKinematic = false; so.rb.velocity = coom.linVelocity; so.rb.angularVelocity = coom.angVelocity; } ServerSendToAll(coom, MessageSendType.Reliable); break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); GameObject obj = ObjectIDManager.GetObject(osm.id); var so = obj.GetComponent <SyncedObject>(); if (!obj) { MelonLogger.LogError($"Couldn't find object with ID {osm.id}"); } else { if (so.owner != smallPlayerIds[connection.ConnectedTo]) { MelonLogger.LogError("Got object sync from client that doesn't own the object"); } else { obj.transform.position = osm.position; obj.transform.rotation = osm.rotation; ServerSendToAllExcept(osm, MessageSendType.Reliable, connection.ConnectedTo); } } break; } default: MelonLogger.Log("Unknown message type: " + type.ToString()); break; } }
public void Update() { while (SteamNetworking.IsP2PPacketAvailable(0)) { P2Packet?packet = SteamNetworking.ReadP2PPacket(0); if (packet.HasValue) { P2PMessage msg = new P2PMessage(packet.Value.Data); MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.Join: { if (msg.ReadByte() != JobSimulatorMultiplayer.PROTOCOL_VERSION) { // Somebody tried to join with an incompatible verison P2PMessage m2 = new P2PMessage(); m2.WriteByte((byte)MessageType.JoinRejected); SteamNetworking.SendP2PPacket(packet.Value.SteamId, m2.GetBytes(), -1, 0, P2PSend.Reliable); SteamNetworking.CloseP2PSessionWithUser(packet.Value.SteamId); } else { MelonModLogger.Log("Player joined with SteamID: " + packet.Value.SteamId); players.Add(packet.Value.SteamId); MelonModLogger.Log("Player count: " + players.Count); byte newPlayerId = smallIdCounter; smallPlayerIds.Add(packet.Value.SteamId, newPlayerId); largePlayerIds.Add(newPlayerId, packet.Value.SteamId); smallIdCounter++; string name = msg.ReadUnicodeString(); MelonModLogger.Log("Name: " + name); foreach (var smallId in playerNames.Keys) { ClientJoinMessage cjm = new ClientJoinMessage { playerId = smallId, name = playerNames[smallId], steamId = largePlayerIds[smallId] }; SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable); } ClientJoinMessage cjm2 = new ClientJoinMessage { playerId = 0, name = SteamClient.Name, steamId = SteamClient.SteamId }; SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm2.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable); playerNames.Add(newPlayerId, name); ClientJoinMessage cjm3 = new ClientJoinMessage { playerId = newPlayerId, name = name, steamId = packet.Value.SteamId }; ServerSendToAllExcept(cjm3, P2PSend.Reliable, packet.Value.SteamId); playerObjects.Add(newPlayerId, new PlayerRep(name, packet.Value.SteamId)); RichPresence.SetActivity( new Activity() { State = "Hosting a server", Assets = { LargeImage = "jobsim" }, Secrets = new ActivitySecrets() { Join = SteamClient.SteamId.ToString() }, Party = new ActivityParty() { Id = partyId, Size = new PartySize() { CurrentSize = players.Count + 1, MaxSize = JobSimulatorMultiplayer.MAX_PLAYERS } } }); SceneTransitionMessage stm = new SceneTransitionMessage() { sceneName = SceneManager.GetActiveScene().name }; SendToId(stm, P2PSend.Reliable, packet.Value.SteamId); SetPartyIdMessage spid = new SetPartyIdMessage() { partyId = partyId }; SendToId(spid, P2PSend.Reliable, packet.Value.SteamId); } break; } case MessageType.Disconnect: { MelonModLogger.Log("Player left with SteamID: " + packet.Value.SteamId); byte smallId = smallPlayerIds[packet.Value.SteamId]; P2PMessage disconnectMsg = new P2PMessage(); disconnectMsg.WriteByte((byte)MessageType.Disconnect); disconnectMsg.WriteByte(smallId); foreach (SteamId p in players) { SteamNetworking.SendP2PPacket(p, disconnectMsg.GetBytes(), -1, 0, P2PSend.Reliable); } playerObjects[smallId].Destroy(); playerObjects.Remove(smallId); players.RemoveAll((ulong val) => val == packet.Value.SteamId); smallPlayerIds.Remove(packet.Value.SteamId); break; } case MessageType.PlayerPosition: { if (smallPlayerIds.ContainsKey(packet.Value.SteamId)) { byte playerId = smallPlayerIds[packet.Value.SteamId]; PlayerRep pr = GetPlayerRep(playerId); PlayerPositionMessage ppm = new PlayerPositionMessage(msg); pr.head.transform.position = ppm.headPos; pr.handL.transform.position = ppm.lHandPos; pr.handR.transform.position = ppm.rHandPos; pr.head.transform.rotation = ppm.headRot; pr.handL.transform.rotation = ppm.lHandRot; pr.handR.transform.rotation = ppm.rHandRot; /*MelonModLogger.Log($@"--------------------- * SteamID: {pr.steamId.ToString()} * LeftHand: {ppm.lHandPos.ToString()} * RightHand: {ppm.rHandPos.ToString()} * Head: {ppm.headPos.ToString()} * ---------------------");*/ OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage { headPos = ppm.headPos, lHandPos = ppm.lHandPos, rHandPos = ppm.rHandPos, headRot = ppm.headRot, lHandRot = ppm.lHandRot, rHandRot = ppm.rHandRot, playerId = ppm.playerId }; ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId); } break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); for (int i = 0; i < osm.objectsToSync.Count; i++) { GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject; if (!obj) { MelonModLogger.LogError($"Couldn't find object with ID {obj.name}"); } else { obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1; obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2; } MelonModLogger.Log($"got sync message with id: {obj.name}"); } break; } default: MelonModLogger.Log("Unknown message type: " + type.ToString()); break; } } } /* * foreach (var pair in ObjectIDManager.objects) * { * ServerSyncedObject sso = pair.Value; * if (sso.NeedsSync()) * { * // Sync it * pair.Value.lastSyncedPos = pair.Value.transform.position; * pair.Value.lastSyncedRotation = pair.Value.transform.rotation; * * ObjectSyncMessage osm = new ObjectSyncMessage * { * ID = sso.IDHolder.ID, * position = pair.Value.transform.position, * rotation = pair.Value.transform.rotation * }; * * //ServerSendToAll(osm, P2PSend.Unreliable); * } * } */ SendSync(); if (GlobalStorage.Instance.MasterHMDAndInputController != null) { OtherPlayerPositionMessage ppm = new OtherPlayerPositionMessage { headPos = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position, lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position, rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position, headRot = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation, lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation, rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation, }; ServerSendToAll(ppm, P2PSend.Unreliable); } }
private void TransportLayer_OnMessageReceived(ITransportConnection connection, P2PMessage msg) { MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.Join: { if (msg.ReadByte() != MultiplayerMod.PROTOCOL_VERSION) { // Somebody tried to join with an incompatible verison P2PMessage m2 = new P2PMessage(); m2.WriteByte((byte)MessageType.JoinRejected); connection.SendMessage(m2, MessageSendType.Reliable); connection.Disconnect(); } else { MelonModLogger.Log("Player joined with ID: " + connection.ConnectedTo); players.Add(connection.ConnectedTo); MelonModLogger.Log("Player count: " + players.Count); byte newPlayerId = smallIdCounter; smallPlayerIds.Add(connection.ConnectedTo, newPlayerId); largePlayerIds.Add(newPlayerId, connection.ConnectedTo); smallIdCounter++; playerConnections.Add(connection.ConnectedTo, connection); string name = msg.ReadUnicodeString(); MelonModLogger.Log("Name: " + name); foreach (var smallId in playerNames.Keys) { ClientJoinMessage cjm = new ClientJoinMessage { playerId = smallId, name = playerNames[smallId], steamId = largePlayerIds[smallId] }; connection.SendMessage(cjm.MakeMsg(), MessageSendType.Reliable); } ClientJoinMessage cjm2 = new ClientJoinMessage { playerId = 0, name = SteamClient.Name, steamId = SteamClient.SteamId }; connection.SendMessage(cjm2.MakeMsg(), MessageSendType.Reliable); playerNames.Add(newPlayerId, name); ClientJoinMessage cjm3 = new ClientJoinMessage { playerId = newPlayerId, name = name, steamId = connection.ConnectedTo }; ServerSendToAllExcept(cjm3, MessageSendType.Reliable, connection.ConnectedTo); playerObjects.Add(newPlayerId, new PlayerRep(name, connection.ConnectedTo)); RichPresence.SetActivity( new Activity() { Details = "Hosting a server", Secrets = new ActivitySecrets() { Join = SteamClient.SteamId.ToString() }, Party = new ActivityParty() { Id = partyId, Size = new PartySize() { CurrentSize = players.Count + 1, MaxSize = MultiplayerMod.MAX_PLAYERS } } }); SceneTransitionMessage stm = new SceneTransitionMessage() { sceneName = BoneworksSceneManager.GetCurrentSceneName() }; connection.SendMessage(stm.MakeMsg(), MessageSendType.Reliable); SetPartyIdMessage spid = new SetPartyIdMessage() { partyId = partyId }; connection.SendMessage(spid.MakeMsg(), MessageSendType.Reliable); ui.SetPlayerCount(players.Count, MultiplayerUIState.Server); } break; } case MessageType.Disconnect: { MelonModLogger.Log("Player left with ID: " + connection.ConnectedTo); byte smallId = smallPlayerIds[connection.ConnectedTo]; playerObjects[smallId].Destroy(); playerObjects.Remove(smallId); players.RemoveAll((ulong val) => val == connection.ConnectedTo); smallPlayerIds.Remove(connection.ConnectedTo); P2PMessage disconnectMsg = new P2PMessage(); disconnectMsg.WriteByte((byte)MessageType.Disconnect); disconnectMsg.WriteByte(smallId); foreach (SteamId p in players) { playerConnections[p].SendMessage(disconnectMsg, MessageSendType.Reliable); } break; } //case MessageType.PlayerPosition: // { // if (smallPlayerIds.ContainsKey(packet.Value.SteamId)) // { // byte playerId = smallPlayerIds[packet.Value.SteamId]; // PlayerRep pr = GetPlayerRep(playerId); // PlayerPositionMessage ppm = new PlayerPositionMessage(msg); // pr.head.transform.position = ppm.headPos; // pr.handL.transform.position = ppm.lHandPos; // pr.handR.transform.position = ppm.rHandPos; // pr.ford.transform.position = ppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f); // pr.pelvis.transform.position = ppm.pelvisPos; // pr.footL.transform.position = ppm.lFootPos; // pr.footR.transform.position = ppm.rFootPos; // //pr.ford.transform.rotation = ppm.pelvisRot; // pr.head.transform.rotation = ppm.headRot; // pr.handL.transform.rotation = ppm.lHandRot; // pr.handR.transform.rotation = ppm.rHandRot; // pr.pelvis.transform.rotation = ppm.pelvisRot; // pr.footL.transform.rotation = ppm.lFootRot; // pr.footR.transform.rotation = ppm.rFootRot; // // Send to all other players // OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage // { // headPos = ppm.headPos, // lHandPos = ppm.lHandPos, // rHandPos = ppm.rHandPos, // pelvisPos = ppm.pelvisPos, // lFootPos = ppm.lFootPos, // rFootPos = ppm.rFootPos, // headRot = ppm.headRot, // lHandRot = ppm.lHandRot, // rHandRot = ppm.rHandRot, // pelvisRot = ppm.pelvisRot, // lFootRot = ppm.lFootRot, // rFootRot = ppm.rFootRot, // playerId = smallPlayerIds[packet.Value.SteamId] // }; // ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId); // } // break; // } case MessageType.FullRig: { FullRigTransformMessage frtm = new FullRigTransformMessage(msg); byte playerId = smallPlayerIds[connection.ConnectedTo]; if (playerObjects.ContainsKey(playerId)) { PlayerRep pr = playerObjects[playerId]; if (pr.rigTransforms.main != null) { //ApplyTransformMessage(pr, frtm); pr.ApplyTransformMessage(frtm); OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage { playerId = playerId, posMain = frtm.posMain, posRoot = frtm.posRoot, posLHip = frtm.posLHip, posRHip = frtm.posRHip, posLKnee = frtm.posLKnee, posRKnee = frtm.posRKnee, posLAnkle = frtm.posLAnkle, posRAnkle = frtm.posRAnkle, posSpine1 = frtm.posSpine1, posSpine2 = frtm.posSpine2, posSpineTop = frtm.posSpineTop, posLClavicle = frtm.posLClavicle, posRClavicle = frtm.posRClavicle, posNeck = frtm.posNeck, posLShoulder = frtm.posLShoulder, posRShoulder = frtm.posRShoulder, posLElbow = frtm.posLElbow, posRElbow = frtm.posRElbow, posLWrist = frtm.posLWrist, posRWrist = frtm.posRWrist, rotMain = frtm.rotMain, rotRoot = frtm.rotRoot, rotLHip = frtm.rotLHip, rotRHip = frtm.rotRHip, rotLKnee = frtm.rotLKnee, rotRKnee = frtm.rotRKnee, rotLAnkle = frtm.rotLAnkle, rotRAnkle = frtm.rotRAnkle, rotSpine1 = frtm.rotSpine1, rotSpine2 = frtm.rotSpine2, rotSpineTop = frtm.rotSpineTop, rotLClavicle = frtm.rotLClavicle, rotRClavicle = frtm.rotRClavicle, rotNeck = frtm.rotNeck, rotLShoulder = frtm.rotLShoulder, rotRShoulder = frtm.rotRShoulder, rotLElbow = frtm.rotLElbow, rotRElbow = frtm.rotRElbow, rotLWrist = frtm.rotLWrist, rotRWrist = frtm.rotRWrist }; ServerSendToAllExcept(ofrtm, MessageSendType.Unreliable, connection.ConnectedTo); } } break; } case MessageType.HandGunChange: { HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, false) { playerId = smallPlayerIds[connection.ConnectedTo], isForOtherPlayer = false }; MelonModLogger.Log("Got HGC: " + hgcm.type.ToString() + ", destroy: " + hgcm.destroy.ToString()); if (hgcm.destroy) { Destroy(playerObjects[smallPlayerIds[connection.ConnectedTo]].currentGun); } else { MelonModLogger.Log("Spawning " + hgcm.type.ToString()); PlayerRep pr = playerObjects[smallPlayerIds[connection.ConnectedTo]]; pr.currentGun = BWUtil.SpawnGun(hgcm.type); if (pr.currentGun == null) { MelonModLogger.LogError("Failed to spawn gun"); } pr.currentGun.transform.parent = pr.gunParent.transform; pr.currentGun.transform.localPosition = Vector3.zero; pr.currentGun.transform.localRotation = Quaternion.identity; //Quaternion.AngleAxis(90.0f, new Vector3(0.0f, 1.0f, 0.0f)) * Quaternion.AngleAxis(90.0f, new Vector3(1.0f, 0.0f, 0.0f)); pr.currentGun.GetComponentInChildren <Rigidbody>().isKinematic = true; } hgcm.isForOtherPlayer = true; ServerSendToAllExcept(hgcm, MessageSendType.Reliable, connection.ConnectedTo); break; } default: MelonModLogger.Log("Unknown message type: " + type.ToString()); break; } }
private void TransportLayer_OnMessageReceived(ITransportConnection arg1, P2PMessage msg) { MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.OtherPlayerPosition: { OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg); if (playerObjects.ContainsKey(oppm.playerId)) { PlayerRep pr = GetPlayerRep(oppm.playerId); pr.head.transform.position = oppm.headPos; pr.handL.transform.position = oppm.lHandPos; pr.handR.transform.position = oppm.rHandPos; pr.pelvis.transform.position = oppm.pelvisPos; pr.ford.transform.position = oppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f); pr.footL.transform.position = oppm.lFootPos; pr.footR.transform.position = oppm.rFootPos; pr.head.transform.rotation = oppm.headRot; pr.handL.transform.rotation = oppm.lHandRot; pr.handR.transform.rotation = oppm.rHandRot; pr.pelvis.transform.rotation = oppm.pelvisRot; pr.footL.transform.rotation = oppm.lFootRot; pr.footR.transform.rotation = oppm.rFootRot; } break; } case MessageType.OtherFullRig: { OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage(msg); byte playerId = ofrtm.playerId; if (playerObjects.ContainsKey(ofrtm.playerId)) { PlayerRep pr = GetPlayerRep(playerId); pr.ApplyTransformMessage(ofrtm); } break; } case MessageType.ServerShutdown: { foreach (PlayerRep pr in playerObjects.Values) { pr.Destroy(); } break; } case MessageType.Disconnect: { byte pid = msg.ReadByte(); playerObjects[pid].Destroy(); playerObjects.Remove(pid); largePlayerIds.Remove(pid); playerNames.Remove(pid); break; } case MessageType.JoinRejected: { MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!"); Disconnect(); break; } case MessageType.SceneTransition: { SceneTransitionMessage stm = new SceneTransitionMessage(msg); if (BoneworksSceneManager.GetCurrentSceneName() != stm.sceneName) { BoneworksSceneManager.LoadScene(stm.sceneName); } break; } case MessageType.Join: { ClientJoinMessage cjm = new ClientJoinMessage(msg); largePlayerIds.Add(cjm.playerId, cjm.steamId); playerNames.Add(cjm.playerId, cjm.name); playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId)); break; } case MessageType.OtherHandGunChange: { HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, true); if (hgcm.destroy) { Destroy(playerObjects[hgcm.playerId].currentGun); } else { PlayerRep pr = playerObjects[hgcm.playerId]; pr.currentGun = BWUtil.SpawnGun(hgcm.type); pr.currentGun.transform.parent = pr.gunParent.transform; pr.currentGun.transform.localPosition = Vector3.zero; pr.currentGun.transform.localEulerAngles = new Vector3(0.0f, 0.0f, 90.0f); pr.currentGun.GetComponent <Rigidbody>().isKinematic = true; } break; } case MessageType.SetPartyId: { SetPartyIdMessage spid = new SetPartyIdMessage(msg); RichPresence.SetActivity( new Activity() { Details = "Connected to a server", Secrets = new ActivitySecrets() { Join = ServerId.ToString() }, Party = new ActivityParty() { Id = spid.partyId, Size = new PartySize() { CurrentSize = 1, MaxSize = MultiplayerMod.MAX_PLAYERS } } }); break; } case MessageType.EnemyRigTransform: { enemyPoolManager.FindMissingPools(); EnemyRigTransformMessage ertm = new EnemyRigTransformMessage(msg); Pool pool = enemyPoolManager.GetPool(ertm.enemyType); // HORRID PERFORMANCE Transform enemyTf = pool.transform.GetChild(ertm.poolChildIdx); GameObject rootObj = enemyTf.Find("enemyBrett@neutral").gameObject; BoneworksRigTransforms brt = BWUtil.GetHumanoidRigTransforms(rootObj); BWUtil.ApplyRigTransform(brt, ertm); break; } } }
public void Update() { while (SteamNetworking.IsP2PPacketAvailable(0)) { P2Packet?packet = SteamNetworking.ReadP2PPacket(0); if (packet.HasValue) { P2PMessage msg = new P2PMessage(packet.Value.Data); MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.OtherPlayerPosition: { OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg); if (playerObjects.ContainsKey(oppm.playerId)) { PlayerRep pr = GetPlayerRep(oppm.playerId); pr.head.transform.position = oppm.headPos; pr.handL.transform.position = oppm.lHandPos; pr.handR.transform.position = oppm.rHandPos; pr.head.transform.rotation = oppm.headRot; pr.handL.transform.rotation = oppm.lHandRot; pr.handR.transform.rotation = oppm.rHandRot; /*MelonModLogger.Log($@"oppm----------------- * SteamID: {oppm.playerId} * LeftHand: {oppm.lHandPos.ToString()} * RightHand: {oppm.rHandPos.ToString()} * Head: {oppm.headPos.ToString()} * ---------------------");*/ } break; } case MessageType.PlayerPosition: { PlayerPositionMessage ppm = new PlayerPositionMessage(msg); if (playerObjects.ContainsKey(ppm.playerId)) { PlayerRep pr = GetPlayerRep(ppm.playerId); pr.head.transform.position = ppm.headPos; pr.handL.transform.position = ppm.lHandPos; pr.handR.transform.position = ppm.rHandPos; pr.head.transform.rotation = ppm.headRot; pr.handL.transform.rotation = ppm.lHandRot; pr.handR.transform.rotation = ppm.rHandRot; MelonModLogger.Log($@"ppm------------------ SteamID: {ppm.playerId} LeftHand: {ppm.lHandPos.ToString()} RightHand: {ppm.rHandPos.ToString()} Head: {ppm.headPos.ToString()} ---------------------"); } break; } case MessageType.ServerShutdown: { foreach (PlayerRep pr in playerObjects.Values) { pr.Destroy(); } break; } case MessageType.Disconnect: { byte pid = msg.ReadByte(); playerObjects[pid].Destroy(); playerObjects.Remove(pid); largePlayerIds.Remove(pid); playerNames.Remove(pid); break; } case MessageType.JoinRejected: { MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!"); Disconnect(); break; } case MessageType.Join: { ClientJoinMessage cjm = new ClientJoinMessage(msg); largePlayerIds.Add(cjm.playerId, cjm.steamId); playerNames.Add(cjm.playerId, cjm.name); playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId)); break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); MelonModLogger.Log($"Received object sync"); for (int i = 0; i < osm.objectsToSync.Count; i++) { GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject; if (!obj) { MelonModLogger.LogError($"Couldn't find object with ID {obj.name}"); } else { obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1; obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2; } MelonModLogger.Log($"got sync message with id: {obj.name}"); } //oh, yeah // but that's in the loop and won't bring if it doesn't deserialize the objects correctly break; } case MessageType.SetPartyId: { SetPartyIdMessage spid = new SetPartyIdMessage(msg); RichPresence.SetActivity( new Activity() { State = "Connected to a server", Assets = { LargeImage = "jobsim" }, Secrets = new ActivitySecrets() { Join = ServerId.ToString() }, Party = new ActivityParty() { Id = spid.partyId, Size = new PartySize() { CurrentSize = 1, MaxSize = JobSimulatorMultiplayer.MAX_PLAYERS } } }); break; } } } } { if (GlobalStorage.Instance.MasterHMDAndInputController != null) { PlayerPositionMessage ppm = new PlayerPositionMessage { headPos = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position, lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position, rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position, headRot = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation, lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation, rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation, }; SendToServer(ppm.MakeMsg(), P2PSend.Unreliable); } foreach (var id in ObjectIDManager.objects.Keys) { ObjectIDManager.GetObject(id).gameObject.GetComponent <Rigidbody>().isKinematic = true; } } }