// Update is called once per frame void Update() { point.text = playerModel.GetPoint().ToString(); life.text = playerModel.getLife().ToString(); Debug.Log(gameModel.getEnemyCount()); if (gameModel.getStarted()) { Debug.Log("started"); if (gameModel.getEnemyCount() == 0) { SceneManager.LoadScene("win"); playerModel.SetLevel(playerModel.GetLevel()+1); playerModel.SaveData(); Debug.Log("I WIN I WIN"); gameModel.SetStarted(false); } else if (playerPresenter.isAlive()) { bool arrived = playerPresenter.movePlayer(); if (arrived && !gameModel.getShooted()) { enemyPresenter.createEnemy(playerModel.GetSign(), playerPresenter.getPlayer(), gameModel.getEnemyCount()); gameModel.SetIsShooting(true); } if (gameModel.IsShooting() && Input.GetKeyDown(KeyCode.Space)) { playerPresenter.shoot(); StartCoroutine(enemyPresenter.shoot()); gameModel.setShooted(true); gameModel.SetIsShooting(false); } Debug.Log("Enemy Presenter"+enemyPresenter.isEnemyDead().ToString()); Debug.Log("Enemy Model"+gameModel.getEnemyMoving().ToString()); if (!enemyPresenter.isEnemyDead() && gameModel.getEnemyMoving()) { gameModel.setEnemyArrived(enemyPresenter.moveEnemy()); if (gameModel.getEnemyArrived()) { playerPresenter.checkMovement(); gameModel.setEnemyMoving(false); gameModel.setShooted(false); } } if (gameModel.getShooted() && enemyPresenter.isEnemyDead()) { gameModel.setEnemyCount(gameModel.getEnemyCount() -1 ); gameModel.setShooted(false); playerPresenter.checkMovement(); } if (enemyPresenter.getStillPlaying() && !gameModel.getChanging()) { gameModel.setChanging(true); enemyPresenter.checkMovment(); gameModel.setEnemyMoving(true); } } else { gameModel.SetStarted(false); SceneManager.LoadScene("lose"); Debug.Log("YOU ARE F*****G DEAD"); } } }