public void Save() { PlayerPrefsManger.SetMasterVolume(volumeSlider.value); PlayerPrefsManger.SetDifficulty(difficultySlider.value); PlayerPrefsManger.SetSFX(SFXSlider.value); levelManager.LoadLevel("Start"); }
// Use this for initialization void Start() { musicManager = GameObject.FindObjectOfType <musicManager>(); volumeSlider.value = PlayerPrefsManger.GetMasterVolume(); difficultySlider.value = PlayerPrefsManger.GetDifficulty(); //SFXSlider.value = PlayerPrefsManger.GetSFX(); }