Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (musicManage.GetMusicVolume() != volumeControl.value)
        {
            musicManage.SetMusicVolume(volumeControl.value);
            PlayerPrefsManage.SetMasterVolume(volumeControl.value);
        }

        if (musicManage.GetSoundFXVolume() != SoundFXCOntrol.value)
        {
            musicManage.SetSoundFXVolume(SoundFXCOntrol.value);
            PlayerPrefsManage.SetSoundFXVolume(SoundFXCOntrol.value);
        }
    }
Esempio n. 2
0
 public void SaveExit()
 {
     PlayerPrefsManage.SetMasterVolume(volumeControl.value);
     PlayerPrefsManage.SetSoundFXVolume(SoundFXCOntrol.value);
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     musicManage          = GameObject.FindObjectOfType <SoundManage>();
     volumeControl.value  = PlayerPrefsManage.GetMasterVolume();
     SoundFXCOntrol.value = PlayerPrefsManage.GetSoundFXVolume();
 }