// Update is called once per frame void Update() { if (musicManage.GetMusicVolume() != volumeControl.value) { musicManage.SetMusicVolume(volumeControl.value); PlayerPrefsManage.SetMasterVolume(volumeControl.value); } if (musicManage.GetSoundFXVolume() != SoundFXCOntrol.value) { musicManage.SetSoundFXVolume(SoundFXCOntrol.value); PlayerPrefsManage.SetSoundFXVolume(SoundFXCOntrol.value); } }
public void SaveExit() { PlayerPrefsManage.SetMasterVolume(volumeControl.value); PlayerPrefsManage.SetSoundFXVolume(SoundFXCOntrol.value); }
// Use this for initialization void Start() { musicManage = GameObject.FindObjectOfType <SoundManage>(); volumeControl.value = PlayerPrefsManage.GetMasterVolume(); SoundFXCOntrol.value = PlayerPrefsManage.GetSoundFXVolume(); }