private void OnEnable() { int stars = 0; for (int i = 0; i < levelButtons.Count; i++) { int levelNumber = i + 1; string levelName = Config.LevelScene + levelNumber.ToString(); stars = PlayerPrefsLevels.GetLevelStars(levelName); ShowLevelStars(levelButtons[i], stars); } }
private void Continue() { PlayerPrefsLevels.SaveLevel(SceneManager.GetActiveScene().name, remainingLives); sceneController.LoadScene(Config.MainScene); }