private void Update() { if (_playerPrefab == null) { _playerPrefab = FindObjectOfType <PlayerPrefab>(); } }
public void Initialize(PlayerPrefab playerPrefab) { PlayerPrefab player = Instantiate(playerPrefab, transform); _animator = player.Animator; _speed = player.Speed; }
public string enemyName; // Name of enemy player collided with to battle // Prevents duplicate players private void Awake() { if (gameData == null) { DontDestroyOnLoad(gameObject); gameData = this; isDeadEnemy = new Dictionary <string, bool>(); } else if (gameData != this) { Destroy(gameObject); } }
void OnEndOfParty(bool win) { PlayerDatasScript script = PlayerPrefab.GetComponent <PlayerDatasScript>(); if (win) { VictoryMessage = script.PlayerName + ", you win ! "; Audio.PlayOneShot(AudioWin); } else { VictoryMessage = script.PlayerName + ", you loose ... "; Audio.PlayOneShot(AudioLoose); } ShowMessage = true; PlayingState = false; Invoke("End", 5.0f); }
private void PlacePlayer() { List <Cell> freeCells = Cells.FindAll(h => h.IsTaken == false); freeCells = freeCells.OrderBy(h => _rnd.Next()).ToList(); var cell = freeCells.ElementAt(0); freeCells.RemoveAt(0); cell.IsTaken = true; var unit = PlayerPrefab.Instantiate().First(); unit.Transform.Position = cell.Entity.Transform.Position + new Vector3(0, 0, 0); unit.Get <Unit>().PlayerNumber = 0; unit.Get <Unit>().Cell = cell; unit.Get <Unit>().Initialize(); Units.Add(unit.Get <Unit>()); SceneSystem.SceneInstance.Scene.Entities.Add(unit); }
void Update() { if (networkView.isMine && PlayingState) { PlayerDatasScript playerDataScript = PlayerPrefab.GetComponent <PlayerDatasScript>(); PlayerDatasScript otherPlayerDataScript = GameObject.Find("PlayerTmp(Clone)").GetComponent <PlayerDatasScript>(); // Client if (playerDataScript.Health <= 0 || playerDataScript.NbCollectedFragments >= 5) { if (playerDataScript.Health <= 0) { OnEndOfParty(false); } if (playerDataScript.NbCollectedFragments >= 5) { OnEndOfParty(true); } } // Other Client if (otherPlayerDataScript.Health <= 0 || otherPlayerDataScript.NbCollectedFragments >= 5) { if (otherPlayerDataScript.Health <= 0) { OnEndOfParty(true); } if (otherPlayerDataScript.NbCollectedFragments >= 5) { OnEndOfParty(false); } } } }
public void Choose(PlayerPrefab playerPrefab) { _gamePreset.SetPlayerPrefab(playerPrefab); }
void FlyingTrisRun() { PlayerPrefab.GetComponent <FXFlyingTrianglesScript>().Fly(); }
public void SetPlayerPrefab(PlayerPrefab playerPrefab) { _playerPrefab = playerPrefab; }
public void LoadMap(Entities entities, ContentManager content, bool killplayer, out Entities outEntities) { _tileTexture = content.Load <Texture2D>("Textures/s_pixel"); _tiledMap = content.Load <TiledMap>("Tilesets/" + MapName); _tiledMapRenderer = new TiledMapRenderer(_graphics.GraphicsDevice); //access object layer in map var _objectLayer = _tiledMap.GetLayer <TiledMapObjectLayer>("Room_" + RoomNumber); var _entitiesFromMap = new List <GameObject>(); if (!killplayer) { var createPlayer = new PlayerPrefab(entities, this, content, HUD.PlayerCurrentPosition, out entities); } if (_objectLayer != null) { for (int i = 0; i < _objectLayer.Objects.Length; i++) { // create camera and min max values if (_objectLayer.Objects[i].Type == "Camera") // set camera max and min { if (_objectLayer.Objects[i].Name == "cameraMin") { Camera.cameraMin = _objectLayer.Objects[i].Position + Camera.cameraOffset; _roomMin = _objectLayer.Objects[i].Position; } if (_objectLayer.Objects[i].Name == "cameraMax") { Camera.cameraMax = _objectLayer.Objects[i].Position - Camera.cameraOffset; _roomMax = _objectLayer.Objects[i].Position; } } if (_objectLayer.Objects[i].Type == "Player" && killplayer) //add the player { if (_objectLayer.Objects[i].Name == "PlayerStart") { var createPlayer = new PlayerPrefab(entities, this, content, _objectLayer.Objects[i].Position, out entities); } } if (_objectLayer.Objects[i].Type == "Enemy") //add enemies { switch (_objectLayer.Objects[i].Name) { case "Crawler": var createCrawler = new CrawlerPrefab(entities, this, content, _objectLayer.Objects[i].Position, out entities); break; } } // add doors if (_objectLayer.Objects[i].Type == "Door") //add enemies { _doors.Add(new TileCollisionDoor((int)_objectLayer.Objects[i].Position.X, (int)_objectLayer.Objects[i].Position.Y, (int)_objectLayer.Objects[i].Size.Width, (int)_objectLayer.Objects[i].Size.Height, _objectLayer.Objects[i].Name)); } // add doors if (_objectLayer.Objects[i].Type == "Ladder") //add enemies { _ladders.Add(new TileCollisionLadder((int)_objectLayer.Objects[i].Position.X, (int)_objectLayer.Objects[i].Position.Y, (int)_objectLayer.Objects[i].Size.Width, (int)_objectLayer.Objects[i].Size.Height)); } } } outEntities = entities; //access walls in map var tiledMapWallsLayer = _tiledMap.GetLayer <TiledMapTileLayer>("Wall"); for (int i = 0; i < _tiledMap.Width; i++) { for (int j = 0; j < _tiledMap.Height; j++) { if ((i >= (_roomMin.X - 2 * tiledMapWallsLayer.TileWidth) / tiledMapWallsLayer.TileWidth && j >= (_roomMin.Y - 2 * tiledMapWallsLayer.TileHeight) / tiledMapWallsLayer.TileHeight) && (i <= (_roomMax.X + 2 * tiledMapWallsLayer.TileWidth) / tiledMapWallsLayer.TileWidth && j <= (_roomMax.Y + 2 * tiledMapWallsLayer.TileHeight) / tiledMapWallsLayer.TileHeight)) { if (tiledMapWallsLayer.TryGetTile(i, j, out TiledMapTile? tile)) { if (tile.Value.GlobalIdentifier == 1) // make walls { _tileCollisions.Add(new TileCollision(i, j)); } } } } } }
public void SetPlayerObject(PlayerPrefab playerObject) { this._playerObject = playerObject; }
// Start is called before the first frame update void Start() { Prefab = GameObject.Find("PlayerPrefabfab"); script = Prefab.GetComponent <PlayerPrefab>(); }