Esempio n. 1
0
    /// <summary>
    /// 唤醒的时候
    /// </summary>
    private void Awake()
    {
        int nowMap = PlayerPrefUtil.GetNowMap();

        GetComponent <Camera>().backgroundColor =
            new Color(colorArr[nowMap, 0] / 255, colorArr[nowMap, 1] / 255, colorArr[nowMap, 2] / 255);
    }
Esempio n. 2
0
    private AudioSource audioSource;         //声音源组件


    private void Awake()
    {
        audioSource = GetComponent <AudioSource>();

        int nowMap = PlayerPrefUtil.GetNowMap();

        audioSource.clip = backGroundMusic[nowMap]; //设置背景音乐
    }
Esempio n. 3
0
    public GameObject nextBt;  //主页按钮

    /// <summary>
    /// 显示的时候
    /// </summary>
    private void Start()
    {
        int nowLevel = PlayerPrefUtil.GetNowLevel(); //当前关卡
        int nowMap   = PlayerPrefUtil.GetNowMap();   //当前地图

        int sumLevel = GameLevelUtil.sLevelNumArray[nowMap];

        if (nowLevel + 1 == sumLevel)
        {
            nextBt.SetActive(false);                                                        //失活
            homeBt.GetComponent <RectTransform>().anchoredPosition =
                new Vector2(-60, homeBt.GetComponent <RectTransform>().anchoredPosition.y); //重新定位
            retryBt.GetComponent <RectTransform>().anchoredPosition =
                new Vector2(60, retryBt.GetComponent <RectTransform>().anchoredPosition.y);
        }
    }
Esempio n. 4
0
        /// <summary>
        /// 唤醒的时候
        /// </summary>
        private void Awake()
        {
            int nowMap = PlayerPrefUtil.GetNowMap();               //当前地图

            transform.GetChild(nowMap).gameObject.SetActive(true); //激活游戏介绍
        }