Esempio n. 1
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    private void OnApplicationQuit()
    {
        // Find our Save Game Script
        ourSaveScript = gameObject.GetComponent <PlayerPrefExample>();

        //Write our values to the log, so we can see if they were correctly loaded.
        Debug.Log("We are saving the ammo value of = " + iCurrentAmmo + " and the health value of = " + fCurrentHealth);

        // Fire the function using our ammo and health values
        ourSaveScript.PlayerPrefSave(iCurrentAmmo, fCurrentHealth);
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        // Find our Save Game Script
        ourSaveScript = GetComponent <PlayerPrefExample>();

        // Fire the function using our ammo and health values
        ourSaveScript.PlayerPrefLoad(ref iCurrentAmmo, ref fCurrentHealth);

        //Write our values to the log, so we can see if they were correctly loaded.
        Debug.Log("Our current Ammo = " + iCurrentAmmo + ", and our health value = " + fCurrentHealth);
    }