// Start is called before the first frame update
 void Start()
 {
     powerupsScript         = transform.parent.GetComponent <PlayerPowerupEffects>();
     powerupImplementations = transform.parent.GetComponent <PowerupImplementations>();
     animator    = transform.GetComponent <Animator>();
     audioSource = GetComponent <AudioSource>();
 }
 // Start is called before the first frame update
 void Start()
 {
     eatableShark         = GetComponentInChildren <EatableShark>();
     powerupVisualEffects = GetComponent <PlayerPowerupEffects>();
     staminaBar           = GetComponentInChildren <StaminaBar>();
 }