private void OnLogin(PlayerPostLoginEventArgs args) { lock (players) { players[args.Player.Index].OriginalGroup = args.Player.Group; } }
public void OnPostLogin(PlayerPostLoginEventArgs args) { if (!permas.ContainsKey(args.Player.User.ID)) { if (loadDBInfo(args.Player.User.ID)) { if (permas[args.Player.User.ID].bufflist.Count > 0) { args.Player.SendInfoMessage("Your permabuffs from your previous session ({0}) are still active!", string.Join(", ", permas[args.Player.User.ID].bufflist.Select(p => TShock.Utils.GetBuffName(p)))); } } else { createDBInfo(args.Player.User.ID); } } else { permas.Remove(args.Player.User.ID); loadDBInfo(args.Player.User.ID); if (permas[args.Player.User.ID].bufflist.Count > 0) { args.Player.SendInfoMessage("Your permabuffs from your previous session ({0}) are still active!", string.Join(", ", permas[args.Player.User.ID].bufflist.Select(p => TShock.Utils.GetBuffName(p)))); } } }
public void OnPostLogin(PlayerPostLoginEventArgs args) { if (!permas.ContainsKey(args.Player.User.ID)) { if (loadDBInfo(args.Player.User.ID)) { if (permas[args.Player.User.ID].bufflist.Count > 0) { args.Player.SendMessage("Your list of rewarded buffs: " + string.Join(", ", permas[args.Player.User.ID].bufflist.Select(p => TShock.Utils.GetBuffName(p))), args.Player.Group.R, args.Player.Group.G, args.Player.Group.B); } } else { createDBInfo(args.Player.User.ID); } } else { permas.Remove(args.Player.User.ID); loadDBInfo(args.Player.User.ID); if (permas[args.Player.User.ID].bufflist.Count > 0) { args.Player.SendMessage("Your list of rewarded buffs: " + string.Join(", ", permas[args.Player.User.ID].bufflist.Select(p => TShock.Utils.GetBuffName(p))), args.Player.Group.R, args.Player.Group.G, args.Player.Group.B); } } }
private void OnPostLogin(PlayerPostLoginEventArgs e) { if (config.userLoginHP.ContainsKey(e.Player.User.ID) && config.userLoginHP[e.Player.User.ID] != -1) { SetStat(config.userLoginHP[e.Player.User.ID], e.Player, "hp"); } }
public void OnPostLogin(PlayerPostLoginEventArgs args) { if (!DB.PlayerBuffs.ContainsKey(args.Player.Account.ID)) { if (DB.LoadUserBuffs(args.Player.Account.ID)) { if (DB.PlayerBuffs[args.Player.Account.ID].bufflist.Count > 0) { args.Player.SendInfoMessage("Your permabuffs from your previous session ({0}) are still active!", string.Join(", ", DB.PlayerBuffs[args.Player.Account.ID].bufflist.Select(p => TShock.Utils.GetBuffName(p)))); } } else { DB.AddNewUser(args.Player.Account.ID); } } else { DB.PlayerBuffs.Remove(args.Player.Account.ID); DB.LoadUserBuffs(args.Player.Account.ID); if (DB.PlayerBuffs[args.Player.Account.ID].bufflist.Count > 0) { args.Player.SendInfoMessage("Your permabuffs from your previous session ({0}) are still active!", string.Join(", ", DB.PlayerBuffs[args.Player.Account.ID].bufflist.Select(p => TShock.Utils.GetBuffName(p)))); } } }
private void OnPlayerPostLogin(PlayerPostLoginEventArgs args) { if (!args.Player.Group.HasPermission("reports.report.check")) { return; } //Pull unhandled reports from the db var newCount = 0; var unhandledCount = 0; using (var reader = Db.QueryReader("SELECT * FROM Reports")) { while (reader.Read()) { bool unread = reader.Get <int>("State") == 0; bool unhandled = reader.Get <int>("State") == 1; if (unread) { newCount++; } if (unhandled) { unhandledCount++; } } } if (newCount > 0) { args.Player.SendWarningMessage("There are {0} unread, and {1} unhandled report{2} to view. Use /checkreports", newCount, unhandledCount, Suffix(unhandledCount)); } }
void PlayerHooks_PlayerPostLogin(PlayerPostLoginEventArgs e) { if (ClanManager.ClanMembers.ContainsKey(e.Player.Index)) { ClanManager.UnLoadMember(e.Player); } ClanManager.LoadMember(e.Player); }
private void OnLogin(PlayerPostLoginEventArgs args) { if (args?.Player == null) { return; } BTPlayers[args.Player.Index] = new BTPlayer(args.Player.Index); }
private void OnLogin(PlayerPostLoginEventArgs args) { string greet = DB.SetInfo(args.Player); if (!string.IsNullOrWhiteSpace(greet)) { TSPlayer.All.SendMessage($"[{args.Player.User.Name}] " + greet, config.ToColor()); } }
public void OnPostLogin(PlayerPostLoginEventArgs e) { if (TShock.Players[e.Player.Index].Group.HasPermission("tshock.world.modify")) { string name = TShock.Players[e.Player.Index].Name; int count = GetUnreadEmailsByName(name); TShock.Players[e.Player.Index].SendMessage("You have " + count + " unread messages.", Color.Fuchsia); } }
private void OnPostLogin(PlayerPostLoginEventArgs e) { var playerInfo = Database.Get(e.Player.User); if (playerInfo != null) { e.Player.SetData(PlayerInfo.DataKey, playerInfo); } }
private static void PostLogin(PlayerPostLoginEventArgs args) { if (args.Player == null) { return; } if (args.Player.Name != args.Player.UserAccountName) //returns if player logs in as different name { return; } var player = Players.GetByUsername(args.Player.UserAccountName); if (player != null) { player.tsPlayer = args.Player; } else { player = new TrPlayer(args.Player.UserAccountName, 0, DateTime.UtcNow.ToString("G"), DateTime.UtcNow.ToString("G"), 0) { tsPlayer = args.Player }; Players.Add(player); if (!dbManager.InsertPlayer(player)) { TShock.Log.ConsoleError("[TimeRanks] Failed to create storage for {0}.", player.name); } else { TShock.Log.ConsoleInfo("[TimeRanks] Created storage for {0}.", player.name); } } if (args.Player.Group.Name == config.StartGroup && config.Groups.Count > 1) //starting rank/new player { TShock.Users.SetUserGroup(TShock.Users.GetUserByName(args.Player.UserAccountName), config.Groups.Keys.ToList()[0]); //AutoStarts the player to the config's first rank. } if (player.LastOnline.TotalSeconds > player.RankInfo.derankCost && player.RankInfo.derankCost > 0) //if not a new/starting player and passes inactivity limit. 0 = no limit { var groupIndex = TimeRanks.config.Groups.Keys.ToList().IndexOf(player.Group) - 1; if (groupIndex < 0) { return; } player.time = 0; //resets player's activeness time back to 0, excluding first rank var user = TShock.Users.GetUserByName(player.name); TShock.Users.SetUserGroup(user, TimeRanks.config.Groups.Keys.ElementAt(groupIndex)); args.Player.SendInfoMessage("You have been demoted to " + player.Group + " due to inactivity!"); TShock.Log.ConsoleInfo(user.Name + " has been dropped a rank due to inactivity"); } }
void OnPostLogin(PlayerPostLoginEventArgs e) { if (!IrcClient.IsConnected) { Connect(); } else if (!String.IsNullOrEmpty(Config.ServerLoginAdminMessageFormat)) { SendMessage(Config.AdminChannel, String.Format(Config.ServerLoginAdminMessageFormat, e.Player.Name, e.Player.UserAccountName, e.Player.IP)); } }
private void PlayerHooks_PlayerPostLogin(PlayerPostLoginEventArgs e) { TSPlayer ply = e.Player; if (ply == null) { return; } DbManager.LoadPlayerInfo(ply); }
private void OnPlayerPostLogin(PlayerPostLoginEventArgs e) { var metadata = _memberManager.Get(e.Player.User.Name); if (metadata == null) { return; } e.Player.SetData(DataKey, metadata); }
void OnLogin(PlayerPostLoginEventArgs args) { // Note to self: During login, TSPlayer.Active is set to False if (args.Player == null) { return; } if (Memory.Contains(args.Player.Name)) { args.Player.SetData(RecipeData.KEY, Memory.Pop(args.Player.Name)); } }
private async void OnPlayerPostLoginAsync(PlayerPostLoginEventArgs args) { if (Main.ServerSideCharacter) { try { args.Player.Disable(reason: ""); args.Player.SendData(PacketTypes.NpcTalk, "", 0); for (int index = 0; index < 41; index++) { args.Player.SendData(PacketTypes.NpcShopItem, "", index, 0, 0, 0, 0); } args.Player.Disable(reason: ""); args.Player.SetBuff(149, 430, true); await Task.Delay(600); args.Player.Disable(reason: ""); args.Player.SendData(PacketTypes.PlayerAnimation, "", 0, 0); //args.Player.SendServerCharacter(); args.Player.Spawn(); args.Player.SetBuff(149, 430, true); await Task.Delay(600); args.Player.Disable(reason: ""); args.Player.SendData(PacketTypes.PlayerAnimation, "", 0, 0); //args.Player.SendServerCharacter(); args.Player.Spawn(); args.Player.SetBuff(149, 430, true); await Task.Delay(600); args.Player.Disable(reason: ""); args.Player.SendData(PacketTypes.PlayerAnimation, "", 0, 0); args.Player.SendServerCharacter(); args.Player.Spawn(); NetMessage.SendData(50, -1, -1, NetworkText.Empty, args.Player.Index, 0f, 0f, 0f, 0); NetMessage.SendData(50, args.Player.Index, -1, NetworkText.Empty, args.Player.Index, 0f, 0f, 0f, 0); } catch (Exception e) { Console.WriteLine($"DisableOnJoin threw an exception: {e}"); } } }
async void OnPlayerPostLogin(PlayerPostLoginEventArgs e) { BankAccount account; if ((account = await Bank.GetAsync(e.Player.User.Name)) == null && e.Player.Group.HasPermission(Permissions.Permit)) { BankAccount newAccount = await BankAccount.Create(e.Player.User.Name); if (newAccount == null || !(await Bank.AddAsync(newAccount))) { TShock.Log.ConsoleError($"CurrencyBank: Unable to create bank account for \"{e.Player.User.Name}\"."); } else { TShock.Log.ConsoleInfo($"CurrencyBank: Bank account created for \"{e.Player.User.Name}\"."); } } }
private void OnPostLogin(PlayerPostLoginEventArgs args) { int id = args.Player.User.ID; if (!indexid.ContainsKey(args.Player.Index)) { indexid.Add(args.Player.Index, args.Player.User.ID); } else { indexid[args.Player.Index] = id; } if (players.ContainsKey(id)) { if (players[id].pastGreet) { players[id].Greet(args.Player.Index); } } }
async void OnLogin(PlayerPostLoginEventArgs e) { try { Contributor con = await Contributors.GetAsync(e.Player.User.ID); if (con != null) { // Start listening to events con.Listen(this, e.Player); // Store the contributor object e.Player.SetData(Contributor.DataKey, con); await con.UpdateNotifications(); } } catch { // Catch any exception that is thrown here to prevent pointless error messages } }
private static void PlayerPostLogin(PlayerPostLoginEventArgs args) { database.CheckUpdateInclude(args.Player.User.ID); database.UpdateKillingSpree(args.Player.User.ID, 0, 0, 0); }
/// <summary> /// Adds a player who just logged in to the plugin-stored collection of players. /// </summary> /// <param Name="e"></param> private void OnPlayerPostLogin(PlayerPostLoginEventArgs e) { PvPers[e.Player.Index] = new PvPPlayer(e.Player.Index); }
private async void OnPostLoginAsync(PlayerPostLoginEventArgs e) { await Task.Delay(500); Database.LoginCommands(e.Player); }
private void OnPlayerPostLogin(PlayerPostLoginEventArgs e) { pvpers[e.Player.Index] = new PvPPlayer(e.Player.Index); //pvpers[e.Player.Index].TryGetUser(); }
private static void PlayerPostLogin(PlayerPostLoginEventArgs args) { database.CheckUpdateInclude(args.Player.User.ID); }
private void OnLogin(PlayerPostLoginEventArgs args) { SetTeam(args.Player); }
public void OnLogin(PlayerPostLoginEventArgs args) { DB.Login(args.Player.User.ID); }
private void OnPostLogin(PlayerPostLoginEventArgs args) { Players[args.Player.Index] = new StarverPlayer(args.Player.Index); }
private static void PlayerPostLogin(PlayerPostLoginEventArgs args) { database.CheckUpdateInclude(args.Player.User.ID); TimeCache[args.Player.Index] = 0; }
private void OnPlayerPostLogin(PlayerPostLoginEventArgs args) { Discord.SendLog($"User {args.Player.User.Name} has logged in as {args.Player.Name} of group {args.Player.Group.Prefix}"); }