Esempio n. 1
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         if (this != _instance)
         {
             Destroy(gameObject);
         }
     }
 }
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         if (this != _instance)
         {
             Destroy(gameObject);
         }
     }
 }