Esempio n. 1
0
    public void State(PlayerPiece player)

    {
        Debug.Log("Player " + player);
        Debug.Log("Dice " + rolledDice);
        if (player.movementDone || player.broughtFromHome)
        {
            player.movementDone    = false;
            player.broughtFromHome = false;


            if (rolledDice == Player)
            {
                killed = player.DeletePawn(player, Player.numberGot);
                //killed = AIManager.current.CheckForKill(Player.numberGot, player, "Red", player.pathsParent.bluePathPoints);
                killTime = 0;
                if (rolledDice.numberGot == 6 || killed == true)
                {
                    if (killed == true)
                    {
                        killed   = false;
                        killTime = 3f;
                    }
                    StartCoroutine(StartBlue((holdTime + killTime), false));
                }
                else
                {
                    StartCoroutine(StartRed(1, false));
                }
            }
            if (rolledDice == Ai)
            {
                killTime = 0;
                if (rolledDice.numberGot == 6 || killed == true)
                {
                    if (killed == true)
                    {
                        killed   = false;
                        killTime = 3f;
                    }

                    StartCoroutine(StartRed((holdTime + killTime), false));
                }
                else
                {
                    StartCoroutine(StartBlue(1, false));
                }
            }
        }
    }