/// <summary> /// Toggles the flip of the controls /// </summary> public void toggleFlipControl() { if (swapControls.isOn) { PlayerPersistence.FlipControlsToggle(true); } else { PlayerPersistence.FlipControlsToggle(false); } }
/// <summary> /// Toggles the flip of the controls /// </summary> public void toggleFlipControl() { if (swapControls.isOn) { PlayerPersistence.FlipControlsToggle(true); } else { PlayerPersistence.FlipControlsToggle(false); } }