Esempio n. 1
0
 void Start()
 {
     playerPause   = GetComponent <PlayerPause>();
     joint         = GetComponent <DistanceJoint2D>();
     joint.enabled = false;
     hook.enabled  = false;
 }
Esempio n. 2
0
    void Start()
    {
        if (IsLocalPlayer)
        {
            playerPause = GetComponent <PlayerPause>();

            rb = GetComponent <Rigidbody2D>();
        }
    }
Esempio n. 3
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 private void Awake()
 {
     command              = GetComponentNotNull <Command>();
     playerPause          = GetComponentNotNull <PlayerPause>();
     transform            = GetComponentNotNull <C_Transform2DProxy>().transform;
     ePlayer              = GetComponentNotNull <E_Player>();
     sharpPointChecker    = GetComponentNotNull <C_ColliderChecker>().GetChecker("Sharp Point Checker");
     m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     bugColliderChecker   = GetComponentNotNull <BugColliderChecker>();
 }
Esempio n. 4
0
    private void Start()
    {
        playerPause = GetComponent <PlayerPause>();

        em = bulletParticleSystem.emission;
        bulletParticleSystem.Play();

        if (IsLocalPlayer)
        {
            bulletsObj.SetActive(true);
        }
    }
    void Start()
    {
        rb = GetComponent <Rigidbody>();
        rb.freezeRotation = true;


        //speedtext = this.GetComponent<Text>();


        playerPause = gameObject.GetComponent <PlayerPause>();
        //speed = baseMaxSpeed;
        //forwardSpeed = baseForwardSpeed;
        jetBoost.SetActive(true);
    }
 private static void OnPlayerPause(InputAction.CallbackContext context)
 {
     PlayerPause?.Invoke();
 }