public void RemovedFromNode(Node node) { inCapture = false; GameObject player = GameObject.FindGameObjectsWithTag("Player")[0]; PlayerParticleTransfer transfer = player.GetComponentInChildren <PlayerParticleTransfer> (); transfer.setTarget(null); }
public void AddedToNode(Node node) { // Renderer renderer = node.gameObject.GetComponent<Renderer>(); // if (renderer) // { // Material capturedMaterial = Resources.Load<Material>("CapturedNodeMaterial"); // renderer.material = capturedMaterial; // } if (node.remainingEnergy > 0) { inCapture = true; } GameObject player = GameObject.FindGameObjectsWithTag("Player")[0]; PlayerParticleTransfer transfer = player.GetComponentInChildren <PlayerParticleTransfer> (); transfer.setTarget(node); }