public void NextTabRight() { tabs[(int)selectedTabIndex].Close(); selectedTabIndex++; if ((int)selectedTabIndex >= tabs.Count) { selectedTabIndex = 0; } tabs[(int)selectedTabIndex].Open(); }
public void NextTabLeft() { tabs[(int)selectedTabIndex].Close(); selectedTabIndex--; if (selectedTabIndex < 0) { selectedTabIndex = (PlayerPanelTabType)tabs.Count - 1; } tabs[(int)selectedTabIndex].Open(); }
public void SetTab(int index) { tabs[(int)selectedTabIndex].Close(); tabs[index].Open(); selectedTabIndex = (PlayerPanelTabType)index; }