void OnEnable() { if (player == null) { player = GameObject.FindWithTag("Player") ? GameObject.FindWithTag("Player").GetComponent <PlayerOwner>() : null; } }
internal void Upgrade() { if (Owner is Player PlayerOwner) { PlayerOwner.TransferMoney(GameBoard.BANK, UpgradeCost); if (PlayerOwner.IsPlayering) { PlayerOwner.RaiseEventHouseUpgrade(this); UpgradeLevel += 1; } if (this.Cost > GameBoard.Statistics.MaxCost) { GameBoard.Statistics.MaxCost = this.Cost; } if (this.Rent > GameBoard.Statistics.MaxRent) { GameBoard.Statistics.MaxRent = this.Rent; } if (this.UpgradeLevel > GameBoard.Statistics.MaxUpgradeLevel) { GameBoard.Statistics.MaxUpgradeLevel = this.UpgradeLevel; } } }
public PlayerSetting(int?startPosition, string side, ColorRgb color, PlayerOwner owner = PlayerOwner.None, string name = "") { StartPosition = startPosition; Side = side; Color = color; Owner = owner; Name = name; }
public PlayerSetting(int?startPosition, PlayerTemplate template, ColorRgb color, PlayerOwner owner = PlayerOwner.None, string name = "") { StartPosition = startPosition; Template = template; Color = color; Owner = owner; Name = name; }
public PlayerSetting(int?startPosition, string sideName, ColorRgb color, int team, PlayerOwner owner = PlayerOwner.None, string name = "", bool isLocalForMultiplayer = false) { StartPosition = startPosition; SideName = sideName; Color = color; Owner = owner; Name = name; Team = team; IsLocalForMultiplayer = isLocalForMultiplayer; }
public Color GetColorByOwner(PlayerOwner owner) { for (int i = 0; i < _colorsCollection.Length; i++) { var colordata = _colorsCollection[i]; if (colordata.PlayerOwner == owner) { return(colordata.Color); } } Debug.LogError($"There is no colors for owner {owner}!"); return(Color.black); }
void Awake() { if (!slotPrefab || !content || !currencyText) { Debug.LogError("InventoryUI: Variables have not been set."); Destroy(this); } player = GameObject.FindWithTag("Player") ? GameObject.FindWithTag("Player").GetComponent <PlayerOwner>() : null; scrollView = (RectTransform)content.parent.parent ?? null; CreateGrid(); }
void Update() { foreach (char c in Input.inputString) { if (c == '\b') { if (isEnabled && input.Length != 0) { input = input.Substring(0, input.Length - 1); } } else if (c == '\n' || c == '\r') { if (isEnabled) { PlayerOwner playerOwner = uLink.Network.player.localData as PlayerOwner; if (playerOwner != null) { networkView.RPC("Chat", uLink.RPCMode.Server, playerOwner.playerName + ": " + input, playerOwner.playerColor); } input = ""; } isEnabled = !isEnabled; } else if (isEnabled) { input += c; } } if (!uLink.Network.isClient || uLink.Network.player.localData == null) { isEnabled = false; } GetComponent <GUIText>().enabled = isEnabled; GetComponent <GUIText>().text = prefix + input + (showCursor ? cursor : ""); }
public override void OnEndDrag() { // 1) Check if we are holding a card over the table if (DragSuccessful()) { // determine table position int tablePos = PlayerOwner.PArea.tableVisual.TablePosForNewCreature(Camera.main.ScreenToWorldPoint( new Vector3(Input.mousePosition.x, Input.mousePosition.y, transform.position.z - Camera.main.transform.position.z)).x); // Debug.Log("Table Pos for new Creature: " + tablePos.ToString()); // play this card PlayerOwner.PlayACreatureFromHand(GetComponent <IDHolder>().uniqueID, tablePos); } else { // Set old sorting order whereIsCard.SetHandSortingOrder(); whereIsCard.VisualState = tempState; // Move this card back to its slot position HandVisual PlayerHand = PlayerOwner.PArea.handVisual; Vector3 oldCardPos = PlayerHand.slots.Children[savedHandSlot].transform.localPosition; transform.DOLocalMove(oldCardPos, 1f); } }
public override void OnEndDrag() { RaycastHit[] hits; // TODO: raycast here anyway, store the results in hits = Physics.RaycastAll(origin: Camera.main.transform.position, direction: (-Camera.main.transform.position + this.transform.position).normalized, maxDistance: 30f); foreach (RaycastHit h in hits) { //Debug.Log(h, h.transform); if (h.transform.tag.Contains("Full Table") && h.transform.GetComponent <FullTableVisual>().IsValidTarget) { // hit the full table DebugManager.Instance.DebugMessage("You've selected the entire table.", DebugManager.MessageType.Targeting); PlayerOwner.PlayASpellFromHand(GetComponent <IDHolder>().uniqueID, -1); return; } } DebugManager.Instance.DebugMessage("Failed to find target.", DebugManager.MessageType.PlayerInteraction); // Set old sorting order whereIsCard.Slot = savedHandSlot; if (tag.Contains("Bottom")) { whereIsCard.VisualState = VisualStates.BottomHand; } else { whereIsCard.VisualState = VisualStates.TopHand; } // Move this card back to its slot position HandVisual PlayerHand = PlayerOwner.PArea.handVisual; Vector3 oldCardPos = PlayerHand.slots.Children[savedHandSlot].transform.localPosition; transform.DOLocalMove(oldCardPos, 1f); }
protected override void TickCore(Pet host, RealmTime time, ref object state) { var cool = (int)state; if (cool <= 0) { var maxHp = PlayerOwner.Stats[1]; var mp = LinearGrowthMagicHeal(); cool = DiminishingReturnsCooldown(1, 10, Ability.Level, 0.5264); if (mp == -1) { return; } var newHp = Math.Min(maxHp, PlayerOwner.MP + mp); if (newHp != PlayerOwner.MP) { if (PlayerOwner.HasConditionEffect(ConditionEffects.Quiet)) { PlayerOwner.Owner.BroadcastPacket(new ShowEffect { EffectType = EffectType.Trail, TargetObjectId = host.Id, Pos1 = new Position { X = PlayerOwner.X, Y = PlayerOwner.Y }, Color = new ARGB(0xffffffff) }, null); PlayerOwner.Owner.BroadcastPacket(new Notification { ObjectId = PlayerOwner.Id, Message = "{\"key\":\"blank\",\"tokens\":{\"data\":\"No Effect\"}}", Color = new ARGB(0xFF0000) }, null); state = cool; return; } var n = newHp - PlayerOwner.MP; PlayerOwner.MP = newHp; PlayerOwner.Owner.BroadcastPacket(new ShowEffect { EffectType = EffectType.Potion, TargetObjectId = PlayerOwner.Id, Color = new ARGB(0x6084e0) }, null); PlayerOwner.Owner.BroadcastPacket(new ShowEffect { EffectType = EffectType.Trail, TargetObjectId = host.Id, Pos1 = new Position { X = PlayerOwner.X, Y = PlayerOwner.Y }, Color = new ARGB(0xffffffff) }, null); PlayerOwner.Owner.BroadcastPacket(new Notification { ObjectId = PlayerOwner.Id, Message = "{\"key\":\"blank\",\"tokens\":{\"data\":\"+" + n + "\"}}", Color = new ARGB(0x6084e0) }, null); } } else { cool -= time.ElaspedMsDelta; } state = cool; }
void Explode() { explFX = PhotonNetwork.Instantiate("GurungMiniNadeExplosionFX", transform.position, transform.rotation, 0); Collider [] colliders = Physics.OverlapSphere(transform.position, blastRadius); foreach (Collider nearbyObject in colliders) { Rigidbody rb = nearbyObject.GetComponent <Rigidbody> (); if (rb != null) { rb.AddExplosionForce(blastForce, explFX.transform.position, blastRadius); } if (nearbyObject.gameObject.GetComponent <TCP_CharactersHealth> () != null && nearbyObject.gameObject.GetComponent <PhotonView>().owner.GetTeam() != PlayerOwner.GetTeam()) { nearbyObject.gameObject.GetComponent <PhotonView>().RPC("ChangeHealth", PhotonTargets.AllBuffered, damage, false, PlayerOwner.ID); } } Invoke("DestroyMe", 1f); }
public PlayerSetting(string side, ColorRgb color, PlayerOwner owner = PlayerOwner.None) { Side = side; Color = color; Owner = owner; }
void Awake() { orgLocalPos = transform.localPosition; player = GameObject.FindWithTag("Player") ? GameObject.FindWithTag("Player").GetComponent <PlayerOwner>() : null; }
public void SetOwner(PlayerOwner owner) { CurrentOwner = owner; }