void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("PlayerOne") && punching) { playerOneControl = player.GetComponentInChildren <PlayerOneControl>(); playerOneControl.health -= (int)Random.Range(5.0f, 40.0f); } }
void Update() { playerOneControl = player.GetComponentInChildren <PlayerOneControl>(); health.text = "HP - " + playerOneControl.health.ToString(); }