Esempio n. 1
0
    public void On(PlayerObjectManager player)
    {
        if (!SetUp)
        {
            Weapon = (GameObject)Resources.Load("prefab/Weapon/Sword");
        }

        int Direction = player.GetDirection();

        GameObject WeaponObject;
        Animator   WeaponAnimator;
        float      WeaponPositionx;
        float      WeaponPositiony;
        float      playerposx = player.GetPosX();
        float      playerposy = player.GetPosY();

        switch (Direction)
        {
        case 0:
            WeaponPositionx = playerposx + xmargin;
            WeaponPositiony = playerposy - ymargin;

            WeaponObject = new WeaponInstantiate().Get(Weapon, WeaponPositionx, WeaponPositiony);
            WeaponObject.transform.Rotate(0, 0, 20);
            WeaponObject.transform.Find("Sword0").gameObject.SetActive(true);
            WeaponAnimator = WeaponObject.GetComponent <Animator>();
            WeaponAnimator.SetInteger("Direction", Direction);
            break;

        case 1:
            WeaponPositionx = playerposx - xmargin;
            WeaponPositiony = playerposy + ymargin;

            WeaponObject = new WeaponInstantiate().Get(Weapon, WeaponPositionx, WeaponPositiony);
            WeaponObject.transform.Rotate(0, 0, 20);
            WeaponObject.transform.Find("Sword1").gameObject.SetActive(true);
            WeaponAnimator = WeaponObject.GetComponent <Animator>();
            WeaponAnimator.SetInteger("Direction", Direction);
            break;

        case 2:
            WeaponPositionx = playerposx + xmargin;
            WeaponPositiony = playerposy + ymargin;

            WeaponObject = new WeaponInstantiate().Get(Weapon, WeaponPositionx, WeaponPositiony);
            WeaponObject.transform.Rotate(0, 0, 20);
            WeaponObject.transform.Find("Sword2").gameObject.SetActive(true);
            WeaponAnimator = WeaponObject.GetComponent <Animator>();
            WeaponAnimator.SetInteger("Direction", Direction);
            break;

        case 3:
            WeaponPositionx = playerposx - xmargin;
            WeaponPositiony = playerposy + ymargin;

            WeaponObject = new WeaponInstantiate().Get(Weapon, WeaponPositionx, WeaponPositiony);
            WeaponObject.transform.Rotate(0, 0, -20);
            WeaponObject.transform.Find("Sword3").gameObject.SetActive(true);
            WeaponAnimator = WeaponObject.GetComponent <Animator>();
            WeaponAnimator.SetInteger("Direction", Direction);
            break;
        }
    }