void Start() { //logs all the players currently playing playerNum = FindObjectOfType <PlayerNumManager>(); offset = minOffset; StartCoroutine("CameraPosition"); }
// Use this for initialization private void Awake() { instance = this; }
void Start() { //logs all the players currently playing playerNum = FindObjectOfType <PlayerNumManager>(); offset = minOffset; StartCoroutine("CameraPosition"); }
// Use this for initialization private void Awake() { instance = this; }