Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Return))
        {
            if (p1NameInputField.text != p2NameInputField.text && p1NameInputField.text != "" && p2NameInputField.text != "")
            {
                // CurrentPlayerTracker.currentPlayer.GetComponent<PlayerTimeManager>().UnFreezeMe();
                PlayerNames.AssignNames(p1NameInputField.text, p2NameInputField.text);

                // GameObject.Find("CanvasP1").GetComponent<Canvas>().enabled = true;
                // GameObject.Find("CanvasP2").GetComponent<Canvas>().enabled = true;
                Services.MapManager.AddSpawnPointsToArray();
                Services.MapManager.AddPlayersToMap();
                Services.CanvasManager.IdentifyPlayersAndCanvases();
                Services.CanvasManager.AssignCanvasToPlayers();
                Services.CanvasManager.AssignPlayerNumbers();
                Services.CanvasManager.HideCursor();
                Services.CurrentPlayerTracker.AssignPlayers();
                Services.CurrentPlayerTracker.players[0].GetComponent <PlayerHealthManager>().enabled = true;
                Services.CurrentPlayerTracker.players[1].GetComponent <PlayerHealthManager>().enabled = true;
                StartCoroutine(LateDestroy(0.2f));
            }
        }
    }