Esempio n. 1
0
    void SetInputsToPlayer4(GameObject player)
    {
        PlayerMulti control = player.GetComponent <PlayerMulti> ();

        control.InputVertical     = P4V;
        control.InputHorizontal   = P4H;
        control.InputViewControlX = P4RSX;
        control.InputViewControlY = P4RSY;
        control.InputIncrement    = P4RB;
        control.InputDecrement    = P4LB;
        control.InputTriggers     = P4T;
        control.InputStart        = P4ST;
        control.InputJump         = P4A;
        control.InputDraw         = P4B;
        control.InputDirectionalX = P4DX;
        control.InputDirectionalY = P4DY;
        control.InputCard4        = P4RC;
    }
Esempio n. 2
0
    void SetInputsToPlayer2(GameObject player)
    {
        PlayerMulti control = player.GetComponent <PlayerMulti> ();

        control.InputVertical     = P2V;
        control.InputHorizontal   = P2H;
        control.InputViewControlX = P2RSX;
        control.InputViewControlY = P2RSY;
        control.InputIncrement    = P2RB;
        control.InputDecrement    = P2LB;
        control.InputTriggers     = P2T;
        control.InputStart        = P2ST;
        control.InputJump         = P2A;
        control.InputDraw         = P2B;
        control.InputDirectionalX = P2DX;
        control.InputDirectionalY = P2DY;
        control.InputCard4        = P2RC;
    }
Esempio n. 3
0
    void SetInputsToPlayer3(GameObject player)
    {
        PlayerMulti control = player.GetComponent <PlayerMulti> ();

        control.InputVertical     = P3V;
        control.InputHorizontal   = P3H;
        control.InputViewControlX = P3RSX;
        control.InputViewControlY = P3RSY;
        control.InputIncrement    = P3RB;
        control.InputDecrement    = P3LB;
        control.InputTriggers     = P3T;
        control.InputStart        = P3ST;
        control.InputJump         = P3A;
        control.InputDraw         = P3B;
        control.InputDirectionalX = P3DX;
        control.InputDirectionalY = P3DY;
        control.InputCard4        = P3RC;
    }
Esempio n. 4
0
    void SetInputsToPlayer1(GameObject player)
    {
        PlayerMulti control = player.GetComponent <PlayerMulti> ();

        control.InputVertical     = P1V;
        control.InputHorizontal   = P1H;
        control.InputViewControlX = P1RSX;
        control.InputViewControlY = P1RSY;
        control.InputIncrement    = P1RB;
        control.InputDecrement    = P1LB;
        control.InputTriggers     = P1T;
        control.InputStart        = P1ST;
        control.InputJump         = P1A;
        control.InputDraw         = P1B;
        control.InputDirectionalX = P1DX;
        control.InputDirectionalY = P1DY;
        control.InputCard4        = P1RC;
    }