void SetInputsToPlayer4(GameObject player) { PlayerMulti control = player.GetComponent <PlayerMulti> (); control.InputVertical = P4V; control.InputHorizontal = P4H; control.InputViewControlX = P4RSX; control.InputViewControlY = P4RSY; control.InputIncrement = P4RB; control.InputDecrement = P4LB; control.InputTriggers = P4T; control.InputStart = P4ST; control.InputJump = P4A; control.InputDraw = P4B; control.InputDirectionalX = P4DX; control.InputDirectionalY = P4DY; control.InputCard4 = P4RC; }
void SetInputsToPlayer2(GameObject player) { PlayerMulti control = player.GetComponent <PlayerMulti> (); control.InputVertical = P2V; control.InputHorizontal = P2H; control.InputViewControlX = P2RSX; control.InputViewControlY = P2RSY; control.InputIncrement = P2RB; control.InputDecrement = P2LB; control.InputTriggers = P2T; control.InputStart = P2ST; control.InputJump = P2A; control.InputDraw = P2B; control.InputDirectionalX = P2DX; control.InputDirectionalY = P2DY; control.InputCard4 = P2RC; }
void SetInputsToPlayer3(GameObject player) { PlayerMulti control = player.GetComponent <PlayerMulti> (); control.InputVertical = P3V; control.InputHorizontal = P3H; control.InputViewControlX = P3RSX; control.InputViewControlY = P3RSY; control.InputIncrement = P3RB; control.InputDecrement = P3LB; control.InputTriggers = P3T; control.InputStart = P3ST; control.InputJump = P3A; control.InputDraw = P3B; control.InputDirectionalX = P3DX; control.InputDirectionalY = P3DY; control.InputCard4 = P3RC; }
void SetInputsToPlayer1(GameObject player) { PlayerMulti control = player.GetComponent <PlayerMulti> (); control.InputVertical = P1V; control.InputHorizontal = P1H; control.InputViewControlX = P1RSX; control.InputViewControlY = P1RSY; control.InputIncrement = P1RB; control.InputDecrement = P1LB; control.InputTriggers = P1T; control.InputStart = P1ST; control.InputJump = P1A; control.InputDraw = P1B; control.InputDirectionalX = P1DX; control.InputDirectionalY = P1DY; control.InputCard4 = P1RC; }