IEnumerator FakeFixedUpdate()
    {
        WaitForSeconds wait = new WaitForSeconds(Time.fixedDeltaTime);           //change with CustomPhysics

        while (true)
        {
            if (Input.GetAxisRaw(vertInput) != 0 || Input.GetAxisRaw(horInput) != 0)
            {
                lastFrame = true;
                moves.Move(Vector2.ClampMagnitude(new Vector2(Input.GetAxis(horInput), Input.GetAxis(vertInput)), 1f));
            }
            else if (lastFrame)
            {
                moves.Move(Vector2.zero);
                lastFrame = false;
            }

            yield return(wait);
        }
    }
Esempio n. 2
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    public override void AgentAction(float[] vectorAction, string textAction)
    {
        base.AgentAction(vectorAction, textAction);

        if (vectorAction[0] != .0f && vectorAction[1] != .0f && vectorAction[0] <= 1f && vectorAction[1] <= 1f && vectorAction[0] >= -1f && vectorAction[1] >= -1f)
        {
            moves.Move(Vector2.ClampMagnitude(new Vector2(vectorAction[0], vectorAction[1]), 1f));
            AddReward(.001f);
        }

        if (!attacks.isCharging && vectorAction[2] >= .5f)
        {
            attacks.Charge();
            AddReward(.07f);
        }
        else if (attacks.isCharging && vectorAction[2] > 0 && vectorAction[2] < .5f)
        {
            attacks.Shock();

            AddReward(.015f * attacks.normalizedCharge);
        }

        AddReward(-.005f);
    }