public BlockingTutorialObjective(ObjectiveSystem objSys) : base(objSys) { playerControlScript = objSys.playerObject.GetComponent <PlayerControl>(); tutorialTextComponent = objSys.tutorialText.GetComponent <TextMeshProUGUI>(); playerMovement = objSys.playerObject.GetComponent <PlayerMovementV2>(); tutorialEnemyFOV = objSys.tutorialEnemy.GetComponent <FieldOfView>(); }
public MovementTutorialObjective(ObjectiveSystem objSys) : base(objSys) { tutorialTextComponent = objSys.tutorialText.GetComponent <TextMeshProUGUI>(); tutorialEnemyWeaponCollision = objSys.tutorialEnemyWeapon.GetComponent <EnemyWeaponCollision>(); playerCollision = objSys.playerObject.GetComponent <PlayerCollision>(); playerMovement = objSys.playerObject.GetComponent <PlayerMovementV2>(); tutorialEnemyFOV = objSys.tutorialEnemy.GetComponent <FieldOfView>(); playerControlScript = objSys.playerObject.GetComponent <PlayerControl>(); }
private void Start() { //Debug.Log("Player start"); gsm = GameObject.FindGameObjectWithTag("GameStateMachine").GetComponent <GameStateMachine>(); playerMov = GetComponent <PlayerMovementV2>(); anim = GetComponentInChildren <Animator>(); lifeleft = 4; lifeText.text = "X " + lifeleft; }
void Awake() { playerAnimation = this.GetComponent <PlayerAnimation>(); playerStats = this.GetComponent <PlayerStats>(); playerMovement = this.GetComponent <PlayerMovementV2>(); playerAction = this.GetComponent <PlayerAction>(); playerFieldOfView = this.GetComponent <BlockRadius>(); playerControl = this.GetComponent <PlayerControl>(); }
private void Start() { playerMov = player.GetComponent <PlayerMovementV2>(); playerAnim = player.GetComponentInChildren <Animator>(); monsterAnim = monster.GetComponentInChildren <Animator>(); fadeAnim = fadeCanvas.GetComponentInChildren <Animator>(); musicAnim = musicManager.GetComponent <Animator>(); cutsceneMusic = GetComponentInChildren <AudioSource>(); cutsceneMusicAnim = cutsceneMusic.GetComponent <Animator>(); }
public OpeningObjective(ObjectiveSystem objSys) : base(objSys) { playerControlScript = objSys.playerObject.GetComponent <PlayerControl>(); playerMovement = objSys.playerObject.GetComponent <PlayerMovementV2>(); tutorialEnemyFOV = objSys.tutorialEnemy.GetComponent <FieldOfView>(); tutorialEnemyFOV = objSys.tutorialEnemy.GetComponent <FieldOfView>(); Image[] imageComponents = objSys.skipCutsceneUI.GetComponentsInChildren <Image>(); this.arrowsImage = imageComponents[0]; this.spacebarIcon = imageComponents[1]; this.skipText = objSys.skipCutsceneUI.GetComponentInChildren <TextMeshProUGUI>(); }
void Awake() { playerAction = GetComponent <PlayerAction>(); playerJump = GetComponent <PlayerJump>(); playerMovement = GetComponent <PlayerMovementV2>(); playerStats = GetComponent <PlayerStats>(); playerAnimation = GetComponent <PlayerAnimation>(); sprintTrigger = false; cameraManager = GameObject.FindGameObjectWithTag("GameSetting").GetComponent <CameraManager>(); lockOnSystem = GameObject.FindGameObjectWithTag("LockOnArea").GetComponent <LockOnSystem>(); }
void Start() { _anim = GetComponent <Animator>(); _anim.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("AnimationController/PlayerAnimator"); //Load controller at runtime https://answers.unity.com/questions/1243273/runtimeanimatorcontroller-not-loading-from-script.html _anim.runtimeAnimatorController = animatorController; //Load controller at runtime https://answers.unity.com/questions/1243273/runtimeanimatorcontroller-not-loading-from-script.html playerAction = GetComponent <PlayerAction>(); playerControl = GetComponent <PlayerControl>(); playerJump = GetComponent <PlayerJump>(); doubleJump = GetComponent <DoubleJump>(); playerStats = GetComponent <PlayerStats>(); playerMovementV2 = GetComponent <PlayerMovementV2>(); rigidbody = GetComponent <Rigidbody>(); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } accelRatePerSec = moveSpeedMax / timeZeroToMax; decelRatePerSec = -moveSpeedMax / timeMaxToZero; rb = GetComponent <Rigidbody2D>(); }
private void Awake() { cameraManager = GameObject.FindGameObjectWithTag("GameSetting").GetComponent <CameraManager>(); playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovementV2>(); }
// Use this for initialization void Start() { player = GetComponent <PlayerMovementV2>(); gunController = GetComponent <GunController>(); }
// Start is called before the first frame update void Start() { anim = GetComponentInChildren <Animator>(); pMoveScript = GetComponentInChildren <PlayerMovementV2>(); pJumpScript = GetComponentInChildren <PlayerJumpV2>(); }
public void OnPointerClick(PointerEventData eventData) { PlayerMovementV2 player = SceneCacheManager.GetCashedObject("Player").GetComponent <PlayerMovementV2>(); player.OnCombatEngage(gameObject); }
public OpeningObjective(ObjectiveSystem objSys) : base(objSys) { playerControlScript = objSys.playerObject.GetComponent <PlayerControl>(); playerMovement = objSys.playerObject.GetComponent <PlayerMovementV2>(); tutorialEnemyFOV = objSys.tutorialEnemy.GetComponent <FieldOfView>(); }