//checks the enemys hit onto player and the damage value private void OnTriggerEnter2D(Collider2D hit) { PlayerMovementScript player = hit.GetComponent <PlayerMovementScript>(); if (player != null) { player.DamageTaken(enemyDamage); } }
//checks the enemys hit onto player and the damage value private void OnTriggerEnter2D(Collider2D hit) { PlayerMovementScript player = hit.GetComponent <PlayerMovementScript>(); if (player != null) { player.DamageTaken(enemyDamage); } }