void Start() { DemitSpawner.instance = this; //Invoke("ChangeState", 1f); pc = player.gameObject.GetComponent <PlayerMovementMk1>(); battScene.SetActive(false); n = Random.Range(5, 10); print(n); }
public bool inDemitArea = false; //!< mengecek karakter ada didalam area musuh atau tidak void Start() { actButton = GameObject.FindGameObjectWithTag("actionButton"); //bicara pada NPC talkNpc = GameObject.FindGameObjectWithTag("talk"); // Invoke("DisablingButton", 0.01f); pControl = GetComponent <PlayerMovementMk1>(); linefade = fadeline.GetComponent <Animator>(); }
void Start() { pControl = GetComponent <PlayerMovementMk1>(); }