private void Start() { _pp = (PlayerMovementInputType)PlayerPrefs.GetInt(playerMovmentTypeKey); }
public void SwitchToPointer() { _pp = PlayerMovementInputType.PointerBased; PlayerPrefs.SetInt(playerMovmentTypeKey, 0); }
public void SwitchToButton() { _pp = PlayerMovementInputType.ButtonBased; PlayerPrefs.SetInt(playerMovmentTypeKey, 1); }
public void SwitchToTilt() { _pp = PlayerMovementInputType.TiltInput; PlayerPrefs.SetInt(playerMovmentTypeKey, 2); }