Esempio n. 1
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 /// <summary>
 /// 初始化使用Udp网络的游戏数据
 /// </summary>
 public void InitUdpGame()
 {
     LoadJsonData();
     m_PlayerMoveManager  = new PlayerMoveManager();
     m_BattleLogicManager = new BattleLogicManager();
     m_BulletManager      = new BulletManager();
     m_SpawnManager       = new SpawnManager();
     m_GridManager        = new GridManager();
     m_GridManager.InitGrid();
 }
Esempio n. 2
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    private void setReferences()
    {
        level                = FindObjectOfType <Level>();
        uiManagement         = FindObjectOfType <UiManagement>();
        playerStatus         = FindObjectOfType <PlayerStatus>();
        audioManager         = AudioManager.getInstance();
        playerItensManager   = gameObject.GetComponent <PlayerItensManager>();
        playerFireManager    = gameObject.GetComponent <PlayerFireManager>();
        playerHealthManager  = gameObject.GetComponent <PlayerHealthManager>();
        playerSpritesManager = gameObject.GetComponent <PlayerSpritesManager>();
        playerMoveManager    = gameObject.GetComponent <PlayerMoveManager>();

        //audioManager = FindObjectOfType<AudioManager>();
    }
Esempio n. 3
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    public Building destinationBuilding;//vaut null si !leadsInside


    void OnTriggerEnter2D(Collider2D collider)
    {
        Player            player            = collider.GetComponent <Player>();
        PlayerMoveManager playerMoveManager = collider.GetComponent <PlayerMoveManager>();

        if (playerMoveManager != null && !collider.isTrigger)//On ne téléporte donc que le joueur
        {
            Transform toWarp            = collider.transform;
            Vector3   destinationVector = destination.position;
            playerMoveManager.DisableMove();
            toWarp.position         = new Vector3(destinationVector.x, destinationVector.y, toWarp.position.z);
            player.isInsideBuilding = leadsInside;
            player.container        = destinationBuilding;
            playerMoveManager.EnableMove();
        }
    }