void GetMovePos()
    {
        Ray        ray = cam.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 100, layerMask))
        {
            // Move the player
            //Debug.Log(hit.collider.name + " " + hit.point);
            moveController.MoveToPoint(hit.point);
            // De-focus objects
        }
    }