public void OnTriggerEnter2D(Collider2D collider) { PlayerMoveControler player = collider.GetComponent <PlayerMoveControler>(); player.Hit(-2, new Vector2(0.0f, 0.0f)); int i = Random.Range(0, Weapons.Length); BaseWeapon weaponToGrab = Weapons[i]; if (weaponToGrab.id == player.weapon.id) { if (i == Weapons.Length - 1) { weaponToGrab = Weapons[(i - 1)]; } else { weaponToGrab = Weapons[(i + 1)]; } } player.SetWeapon(weaponToGrab); SoundManager.instance.PlaySound(soundToPlay); GameObject.Destroy(gameObject, 0.1f); }
private IEnumerator StartGameCoroutine() { AsyncOperation loadOp = SceneManager.LoadSceneAsync("Loader", LoadSceneMode.Additive); while (loadOp.isDone == false) { yield return(new WaitForEndOfFrame()); } GameObject uiRoot = GameObject.FindGameObjectWithTag("UI"); m_uiroot = uiRoot.GetComponent <UIRoot>(); m_uiroot.group.alpha = 0; m_ChangerPanel = GameObject.FindGameObjectWithTag("LoaderPanel").GetComponent <SceneChanger>(); m_ChangerPanel.GameOver.GetComponent <CanvasGroup>().alpha = 0; Player = GameObject.Instantiate(Resources.Load <PlayerMoveControler>("Player")); Player.transform.parent = Instance.transform; m_uiroot.InitialiseUI(Player); MoneyManager.instance.currentScore = 0; Player.SetAlive(false); //yield return new WaitForSeconds(10); LoadNextScene(0, "Title"); SoundManager.instance.PlayMusic(1); }
void Update() { if (player == null) { GameObject go = GameObject.FindGameObjectWithTag("Player"); if (go != null) { player = go.GetComponent <PlayerMoveControler>(); playerTransform = go.transform; } } if (playerTransform == null || player == null || player.isAlive == false) { return; } recup = false; int numParticles = pSystem.GetParticles(particles); for (int i = 0; i < numParticles; i++) { if (particles[i].startLifetime - particles[i].remainingLifetime < delayBeforeAttract) { return; } Vector3 dir = playerTransform.position - particles[i].position; float sqrMagnitude = dir.sqrMagnitude; if (sqrMagnitude < attractRange * attractRange) { particles[i].position = Vector3.Lerp(particles[i].position, playerTransform.position, Time.deltaTime * attractForce); if (sqrMagnitude < grabRange) { particles[i].remainingLifetime = 0.0f; currentScore += 1; recup = true; } } pSystem.SetParticles(particles, numParticles); if (recup == true) { recupSound.pitch = Random.Range(recupSoundRandomPitch.x, recupSoundRandomPitch.y); recupSound.Play(); } } }
public void OnCollisionEnter2D(Collision2D collision) { if (isAlive == false) { return; } PlayerMoveControler player = collision.collider.GetComponent <PlayerMoveControler>(); if (player != null) { player.Hit(1, Vector2.zero); } }
public void StartScene(int difficulty) { if (player == null) { player = SceneControler.Instance.Player; } if (Type == LevelType.Random) { List <Vector3> allSpawnPos = new List <Vector3>(); for (int i = 0; i < SpawnerRoot.transform.childCount; i++) { allSpawnPos.Add(SpawnerRoot.transform.GetChild(i).position); } for (int i = 0; i < difficulty / 2; i++) { int index = (int)(allSpawnPos.Count * Random.value); if (allSpawnPos.Count == 0) { break; } Vector3 spawnPos = allSpawnPos[index]; GameObject PrefadToInstanciate = TraderPrefab; if (difficulty > 4) { PrefadToInstanciate = Random.value > 0.5f ? ShooterPrefab : TraderPrefab; } if (difficulty > 8 && i == 0) { PrefadToInstanciate = DonaldPrefab; } Instantiate(PrefadToInstanciate, MobeRoot.transform).transform.position = spawnPos; allSpawnPos.RemoveAt(index); } foreach (Spawner spawner in MiniSpawerRoot.GetComponentsInChildren <Spawner>()) { difficulty = Mathf.Min(difficulty, 9); spawner.randomDelay = new Vector2(8.0f - difficulty * 0.5f, 24 - difficulty * 2.0f); spawner.StartSpawn(); } } MobeRoot.SetActive(true); m_BaseMobs = MobeRoot.GetComponentsInChildren <BaseAI>().ToList(); State = LevelState.Play; }
void Awake() { DontDestroyOnLoad(gameObject); trsf = transform; GameObject go = GameObject.FindGameObjectWithTag("Player"); if (go != null) { player = go.GetComponent <PlayerMoveControler>(); playerTransform = go.transform; } currentScore = 0; particles = new ParticleSystem.Particle[pSystem.main.maxParticles]; recup = false; }
public void InitialiseUI(PlayerMoveControler player) { player.LifeGauge = Gauge; }
private void Start() { playerMoveControler = GetComponent <PlayerMoveControler>(); playerAnimationStateMachineBehavior = animator.GetBehaviour <PlayerAnimationStateMachineBehavior>(); }