private void Start()
    {
        motor    = GetComponent <PlayerMoter>();
        joint    = GetComponent <ConfigurableJoint>();
        animator = GetComponent <Animator>();

        SetJointSettings(jointSpring);
    }
Esempio n. 2
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 void Start()
 {
     player_moter = GetComponent <PlayerMoter>();
 }
 // Start is called before the first frame update
 void Start()
 {
     cam   = Camera.main; //setting the camera
     moter = GetComponent <PlayerMoter>();
 }
Esempio n. 4
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 void Start()  //all of this hapens on wake
 {
     motor = GetComponent <PlayerMoter>();
     joint = GetComponent <ConfigurableJoint>();
     SetJontSettings(jointSpring);
 }
Esempio n. 5
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 void Start()
 {
     camera      = Camera.main;
     playerMotor = GetComponent <PlayerMoter>();
 }