private void Start() { motor = GetComponent <PlayerMoter>(); joint = GetComponent <ConfigurableJoint>(); animator = GetComponent <Animator>(); SetJointSettings(jointSpring); }
void Start() { player_moter = GetComponent <PlayerMoter>(); }
// Start is called before the first frame update void Start() { cam = Camera.main; //setting the camera moter = GetComponent <PlayerMoter>(); }
void Start() //all of this hapens on wake { motor = GetComponent <PlayerMoter>(); joint = GetComponent <ConfigurableJoint>(); SetJontSettings(jointSpring); }
void Start() { camera = Camera.main; playerMotor = GetComponent <PlayerMoter>(); }