public void Construct(GameLoop gameLoop, GameSettings gameSettings, PlayerMoney playerMoney,
                       PlayerMorePassiveUpgrades morePassiveUpgrades,
                       PlayerFasterPassiveUpgrades fasterPassiveUpgrades,
                       PlayerBonuses playerBonuses)
 {
     _gameLoop              = gameLoop;
     _gameSettings          = gameSettings;
     _playerMoney           = playerMoney;
     _morePassiveUpgrades   = morePassiveUpgrades;
     _fasterPassiveUpgrades = fasterPassiveUpgrades;
     _playerBonuses         = playerBonuses;
 }
Esempio n. 2
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 public void Construct(PlayerMoney playerMoney, PlayerMorePassiveUpgrades playerUpgrades)
 {
     _playerMoney    = playerMoney;
     _playerUpgrades = playerUpgrades;
 }