public override void OnStartLocalPlayer() { enemy_ = GameObject.FindGameObjectsWithTag("Enemy"); player_controller_ = GetComponent<PlayerController>(); player_moder_ = GetComponent<PlayerModer>(); sound_manager_ = FindObjectOfType<SoundManager>(); base.OnStartLocalPlayer(); }
void Start() { hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); player_moder_ = GetComponent<PlayerModer>(); //back_weapon_ = back_weapon_object_.AddComponent<HomingGun>(); //back_weapon_.SetType(WeaponType.BACK); //back_weapon_.SetReticle(reticle_); }
void Start() { if (!isLocalPlayer) return; hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); player_moder_ = GetComponent<PlayerModer>(); var air_frame_parameter = FindObjectOfType<AirFrameParameter>(); var id = GetComponent<Identificationer>().id; SWING_SPEED = air_frame_parameter.GetSwingSpeed(id); }
void Start() { if (!isLocalPlayer) return; hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); player_moder_ = GetComponent<PlayerModer>(); var air_frame_parameter = FindObjectOfType<AirFrameParameter>(); var id = GetComponent<Identificationer>().id; MOVE_SPEED = air_frame_parameter.GetMoveSpeed(id); BOOST_POWER = air_frame_parameter.GetBoostPower(id); sound_manager_ = FindObjectOfType<SoundManager>(); }
void Start() { if (!isLocalPlayer) return; hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); var air_frame_parameter = FindObjectOfType<AirFrameParameter>(); var id = GetComponent<Identificationer>().id; JUMP_POWER = air_frame_parameter.GetJumpPower(id); rigidbody_ = GetComponent<Rigidbody>(); player_moder_ = GetComponent<PlayerModer>(); sound_manager_ = FindObjectOfType<SoundManager>(); }
public override void OnStartLocalPlayer() { player_moder_ = GetComponent<PlayerModer>(); hand_controller_ = GetComponentInChildren<HandController>(); base.OnStartLocalPlayer(); }