// Use this for initialization void Start() { this.transform.rotation = Quaternion.Euler(0, 0, 0); playerModelScript = (PlayerModelScript)objModelPlayer.GetComponent("PlayerModelScript"); playerModelScript.setRotation(PlayerModelScript.TURN_RIGHT); }
void Start() { cresendoText.SetActive(false); playerModelScript = player.GetComponent <PlayerModelScript>(); }